A fun and challenging roguelite.
I enjoyed this game. Took me quite a while to defeat it. Not sure what the coins are for though
Yes, Lucha Táctica is completely free and it doesn't have any in-app purchases or subscriptions.
Not enough reviews to make a reliable assessment. The app needs more user feedback.
Lucha Táctica is free.
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I enjoyed this game. Took me quite a while to defeat it. Not sure what the coins are for though
I just downloaded and started playing for the first time. On my second run, I got a card that was a bear trap. The card's description stated that it would remain on the placed tile until an enemy walked over it. Initially, it worked as described during the first round. However, it began activating every time I threw it down afterward, regardless of whether there was an enemy present or not. Another review I read also mentioned encountering the same issue.
Really great concept and implementation, and very close to amazing! If you leave mid-run you lose all progress which is a bit frustrating. I can’t check what my attacks are or what they do exactly. I had a bear trap that just closed if I didn’t throw it directly on top of an enemy, so it was just an attack.
Reminds me of Hoplite, one of my all time favorites. Learn enemy patterns, manipulate the field with a small set of moves that have deep strategic combinations. Hoping to see more content, the three provided levels give a good taste, cleared in a few hours. Would love to see more enemies, more abilities, more game modes. Would also love more variety with affects. Poison and fire seem identical (DoT), would also be nice to long press on enemy moves to see a description. Minor nitpicks, overall I had a lot of fun with this and hope to see more updates. Of note, the game does not save mid run, and closing the app (or losing focus long enough that the app closes in the background) resets progress. Make sure you have enough time to clear a run, and hope you don't get a phone call! Maybe a fix for a future update, mobile games really suffer when they don't save state, this is turn based so should be easy enough to implement.
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