TB Morphit

Headphones correction plug-in

Published by: ToneBoosters
Downloads
Revenue

Description

ToneBoosters Morphit is an AUv3 / IAA plugin for headphones correction and simulation and removes any unwanted coloration from your headphones!
Enable accurate monitoring and calibration, mix with studio reference equalization, and improve the accuracy of your headphones. Used and trusted by thousands of studios worldwide, and now available on your mobile device!
The ToneBoosters Morphit app captures the microphone (or external sound card) input and processes the signals in real time. To use it as a plug-in, use an AUv3-compatible host app such as Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others. ToneBoosters Morphit will appear in the list of Audio Unit extensions for effect plug-ins.
How to use Morphit as AUv3 plugin for headphones correction:
1. Connect your headphones to your iOS device (using the headphones jack, using BlueTooth, or using an adapter as supplied by Apple). You can use any of the many supported headphones listed here: www.toneboosters.com/tb_morphit_v1.html
2. Start your favourite AUv3 host app (Steinberg Cubasis, Apple Garageband, Audio Evolution Mobile Studio, Auria, AUM, or others) and add TB Morphit as Audio Unit insert effect to a track or output bus. See below on how to use Audio Units in various host apps.
3. Select the headphones you are using from the list of supported headphones provided within the TB Morphit app. That's it - all audio going through the Audio Unit plugin is optimised for your headphones.
Key features:
- The same professional sound as the acclaimed desktop version
- Hundreds of headphones supported!
- Unique feature: allow morphing of the amount of correction from 0 to 200%
- Unique feature: allow simulation of any of the supported headphones and see how your mix translates
- Unique feature: personalize the headphones target curve
- Unique feature: use Harman calibration / target curves
- Unique feature: data/measurement visualization mode
- No external hardware required; works with any of the supported headphones models
- Undo/redo, and A/B comparison
- Color themes for the user interface
- Max screen support in Garageband
- Legacy Inter-App Audio (IAA) support
- Optimised for iPad and compatible with iPhone and iPod Touch
See if your headphones are supported:
www.toneboosters.com/tb_morhpit_v1.html
What you should know:
- Inter-App Audio (IAA) can only use one instance of this app simultaneously. We recommend to use an AUv3 host to use multiple instances.
- Licenses acquired for this platform are not compatible with other platforms.
- Audio Unit (AUv3) extensions require an iPad mini 2, iPad 4 or later models.
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TB Morphit FAQ

  • Is TB Morphit free?

    Yes, TB Morphit is completely free and it doesn't have any in-app purchases or subscriptions.

  • Is TB Morphit legit?

    Not enough reviews to make a reliable assessment. The app needs more user feedback.

    Thanks for the vote

  • How much does TB Morphit cost?

    TB Morphit is free.

  • What is TB Morphit revenue?

    To get estimated revenue of TB Morphit app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.

User Rating

2 out of 5

1 ratings in Italy

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Ratings History

TB Morphit Reviews

Sound quality 👎🏼

thzboy on

Italy

16k hz isnt so good for the final result. 9.99€ Its really so much for the overall features gived.

Really great using Audiobus… but?

DK0101010101 on

United States

Ok its a great comparable product that simply works and corrects your headphones solidly! Good job. So testing it with Audiobus routing as AU plugin for say Cubasis, that use case works great. But, for the life of me on an iPad - my expectation was by buying the app and opening it that all audio my iPad plays (web, YouTube app etc.) would play thru the Morphit App and I could hear the correction on YouTube videos etc. ~ why doesn’t this work? Or does it and I don’t know how to get audio to show up as an input in the Morphit app? All it has is the iPad mic as an input :-/ Help - David

Super handy for mixing

;$&-%#! on

United States

The ability to not only correct the headphones one is wearing but also simulate other headphones makes this an invaluable tool for making sure a mix sounds good on a variety of devices. Yes, you can do this with a good channel eq and frequency response charts, but that’s a ton of work. Morphit makes it easy.

Bought it, wasn’t able to deliver

Project: Punk Mayhem (Farabi) on

United States

I am giving you a fair and a very important warning, once your sweat dripping money somehow gets in this company’s hand, Even though you’ve asked for the refund within hours, notes, nada, You’re never gonna get to even see them. TB doesn’t refund! Btw, one of the very intelligent, creative and passionate developers though, they work hard, they do.

Invaluable

TBMisamazing on

United States

I won’t say this will give you a 100% likeness of the cans they model because what I’ve noticed is that you’re still left with the characteristics of whatever headphones you’re wearing, i.e. bass enhanced with closed backs, airier with open, stereo imaging etc. That said, I’ve found this app to do a pretty good job emulating the frequency responses; it gives you a good enough idea of what each will sound like imo. I actually used this app to shop for and decided between the Sony MDR-7506 and Sennheiser HD 280 Pro. Ultimately got the Sennheisers and they aren’t far off from what I heard using multiple different headphones through this app to give me an idea how the 280s would sound. This app is certainly worth it just to hear how your mix will translate across a plethora of frequency responses.

Confused

stopdeletingmymusic on

United States

I'm a regular user of toneboosters plugins in the studio I wanted to listen to Spotify on my iPhone with their correction but that does t seem to work Either I'm using this wrong, or had the wrong idea of what it's used for Can any of the devs help out ?

Wow

tdmsreview on

United States

I am an audio guy (mixing and writing music for years) and have used both sonarworks reference 4 and IK multimedia Arc system in studio when they are not acoustically treated. I used sonarworks more for headphone mixing on the go with my laptop but I am doing more iPad music production now and this plugin is AWESOME!!!!!! I have all of fabfilter plugins on my iPad but I think I just found a new plugin manufacturer. I just bought the TB Dual VCF filter. If it is as good as it looks, this company is my new go to at a fraction of the cost. How did I miss you all!!! I love how the plugin not only corrects my headphone but will simulate what my mix sounds like in different scenarios which is mandatory to ensure it translates well! Thanks and keep it coming.

No way

rgcoomer on

United States

I tried this on the chance it might improve my AirPod pros. A total miss. Their correction curve destroyed anything below 1000 h. I want my money back but i don’t see that option. Great on my desktop but a total looser on my phone. Think hard before buying

This is amazing to have on iOS.

animalelder on

United States

ToneBoosters is offering something that no one else on iOS does. The list of headphones is extensive. And it works well. It would be nice maybe to create user profiles for obscure headphones. My three main cans are supported though!

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