Good game
I also play the shop owner one on steam and they’re both good
Yes, Tetramon Monster Battles TCG is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Tetramon Monster Battles TCG app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Tetramon Monster Battles TCG has several in-app purchases/subscriptions, the average in-app price is €28.43.
To get estimated revenue of Tetramon Monster Battles TCG app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
5 out of 5
2 ratings in Netherlands
I also play the shop owner one on steam and they’re both good
Good game but only discovered it from the tcg shop sim so gave it a shot, a lotta work can be made like the chest system, ofc leveling up quick would make a huge advantage but the requirements to get cards to upgrade your monsters seems to be made to lean towards spending money especially from the cost to open chests early as well as the time to open and all just to get a small number of cards, it just feels like a clash royal loot system copy, another thing is getting higher tier monster seems to easy as the chances of getting them from the lower chest and “battle pass” takes the fun and effort from the game
Early on, there are too many chests and not enough opening space. A few days later, you hit a cap and can’t win anything because opponents are too strong. Even the gameplay itself is mediocre. Sure, it’s an interesting concept at first but it isn’t great - the semi-randomness of target selection wastes ability points when used on the wrong target; the wheel system wasn’t explained well in the tutorial. If I enjoyed any part of it, I might have given this game a 2/5, but honestly I just stuck around out of morbid curiosity. I came here to see how the TCG might turn out for the Card Shop Sim, and I know this is a much older game, but this game is a flop. I truly hope there are better plans for the TCG. :)
well see
Yuhhh
It will randomly freeze in the middle of a battle and it’s an automatic loss when that happens makes it very hard to get your trophies up
This game needs some polishing but overall it’s very fun. At the heart of the game is the battle system which is unique and interesting and new. Don’t expect a normal TCG experience. In fact, I wouldn’t even call it a card game. You collect Tetramon and level them up but the gameplay has nothing to do with cards. But it’s fun and engaging and gives you the ability to be very creative with your team building. The team building is a great mix of strategy and creativity, while the battles are fast paced and require quick thinking. The Tetramon themselves are super cool (and cute). I want to cuddle some of them. Aside from the combat system, nothings really explained. Which is fine for the most part, but when it comes to spending/using extremely limited resources (like for evolving) an explanation of what it does and how it affects stuff would be nice. Daily or weekly quests would also be super fun. Something to work on, a solid goal. Play x amount of matches, win x amount of matches, KO x amount of opponents. The graphics aren’t super crisp. At first I wasn’t a fan, but it’s definitely grown on me. They remind me of late 2000s early 2010s Nintendo graphics. Reminds me of being a kid playing games on my DS. The two biggest complaints I have so far are: - The progression system is not great for those who want a casual game to relax to. You earn trophies when you win matches and lose trophies when you lose matches. Makes sense. Unfortunately, progression in the game is tied to trophies. To unlock new Tetramon for you to collect, you have to reach certain amounts of trophies. To have more Tetramon in battle you need certain amounts of trophies. Having progression being tied to win/loss stats leads to less having fun and more stressing about the game (imo). I understand extra rewards being given for winning but basic progression? Was disappointing to find out. I wish progression and unlocks were tied to just playing the game (number of matches played, trainer level, whatever) rather than how often you win/lose. Because I love playing this game and would love to be able to relax while still unlocking all those new shiny Tetramon. - The chests you earn from winning battles have a timer to open them. Small chest is 3 hours, medium chest is 8 hours, not sure what Large is. You can only open one chest at a time. You can only hold 4 chests. You can’t delete or get rid of the chests you have. I feel like this could use some tweaking. More slots, less ti
Very fun f2p
This game is really good love it.
Kind of enjoying it so far. Only hear of it from Z1 on YouTube