Fun enough
My only complaint is that it’s unclear what the player’s characters motivations are after returning the lunch box. Sure, I know what the remaining puzzles are (at least some of them, anyway). But it isn’t explained in the game why I’m continuing to hang out there. There was some dialogue about finding Moses, but that isn’t a motive to keep doing stuff. Why would ANYONE assume, based on that dialogue, that they’re continuing to look for clues in the woods? The impression was more, “Keep an eye out (generally speaking) in case you see my old friend.” Otherwise, not bad. I also like that the squirrel is freed after the game no longer requires its entrapment.