Buenísimo, merece la pena comprarlo
Me ha dado muchas horas de entretenimiento por 2€ y pico, ojalá que le amplíen las quest…un juegazo
Trials of Dragons is not free (it costs 0.99), however it doesn't contain in-app purchases or subscriptions.
🤔 The Trials of Dragons app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
The price of Trials of Dragons is 0.99.
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4.33 out of 5
15 ratings in Spain
Me ha dado muchas horas de entretenimiento por 2€ y pico, ojalá que le amplíen las quest…un juegazo
There was a glitch in the game and so I had to restart. I had all my characters at level ten. Now I am back to square one. I am a bit frustrated and have to go back and rebuild all of my character’s weapons/armor. I like the game. It’s a great spoof on dragon warrior the og of rpgs.
Geeeetttt ittttt
It would be nice if the enemies did not scale with character level. It never feels like im getting stronger when the mobs are always at my level.
The pixel graphics brings back nostalgic memories of my younger years. It’s worth paying for the full price, there’s an ingame message board and the dev is very active and listens to feedback. He’s always improving and adding new areas to the game. There’s an in game auction house where you can list and sell your gear to other players.
Fun tactics game with lots of quests to find and do and a lot of classes. Graphics are nice retro style. Music I know I've heard before. Not sure if it was stolen, if it's royalty free, or what. However there are gameplay issues. First, dead bodies and your own units block you from moving. At the least, dead bodies should not block movement. If they're left in play for use with certain abilities or something, fine, but allow units to move through them if they can't occupy the same space. Second, classes seem unbalanced. Spell casters (mages, clerics, etc) seem especially weak, because after using their one spell (when starting out), they're basically useless in combat until they get their spell back after a few turns. That would be ok if the number of opponents wasn't so many (because then your front units end up getting overwhelmed with such little support from spell casters). Archers on the other hand seem like the strongest of all. Then there's the loot from battles. Opening the chests causes twice as many enemies to appear, which can sometimes be ridiculously overwhelming. And quest items don't seem to drop nearly often enough. I've fought maybe 5 battles with the wolves and still only have two fangs - in fact I'm pretty sure I got those from the first battle and haven't received any since. So how am I supposed to turn in the quest?? A lot of potential, but needs work still.
Hey Devs, You have a fun SLG here so far but I've noticed 1 annoying issue so far. Since I can't move through my fellow party members or dead opponents, it is often VERY difficult for my fighter to get in place to fight baddies! I'm not suggesting more than 1 character inhabit a space, just that I should be able to pass through party members as long as I have enough movement to land on another space.
It’s basically Fire Emblem. It’s really fun and definitely worth $1.99 for the full game
Fun pixel rpg game with very balanced gameplay. Here are a few suggestions to make it even greater: 1. Add zoom in/out for dungeon instance map so players can view the layout clearly. 2. Add search function in market for ease of finding items 3. Add sort by price or item color in market 4. Add ability to equip from bag instead of going into individual character for equipment. Keep up the great work
It’s a really fun and addictive pixel game with challenging battles. I love world exploration and wanna support independent games. Leave a message to encourage developer to keep fixing bugs(^з^)-☆