Unity.Rogue.Refine()

Published by: Kotaro Ibe
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** This game is a free, ad-supported version of the paid version of Unity.Rogue3D released in 2015, with re-balanced game and some UI refinements.
** This game is a 3D roguelike game that is based on the "Rogue Clone II".
While inheriting the Rogue original difficulty and rules, it has to that view of the world that has been expressed in 3D equipped with a UI that can be easily operated with the thumb one.
To such a Rogue fan who feel the catharsis what to thrill that such as survive a lot of pinch, than get high scores or to be completed game also.
** "Unity-chan" x "Rogue"
Becomes clear the game when get the "Sweets recipe" and return from the "Strange tower" by operating the "Unity-chan".
Either "Sweets Collection" will be unlocked when return from the tower.
Let get all of the 50 recipes to raise the Unity-chan's girliness!
"Hard mode" is obtain the sweets recipe that appear on the 25th floor or higher, when brought back from the tower becomes complete the game.
"Easy mode" is appear the recipe on the 5th floor or higher, and can play in a short time.
"Normal mode" is appear the recipe on the 10th floor or higher.
Please aimed at the high score challenge to Hard mode to approach the original Rogue's difficulty!
** About suspend the game (save)
If you want to interrupt the game, please save the game by pressing the "SAVE & EXIT" icon.
It is automatically saved when you press the Home key on the mobile phone (or suspend) at the player turn.
But thank you like to save the game from the "SAVE & EXIT" as much as possible.
- The automatically save function is enable at only your turn.
- The save data delete when to resume the app from the suspend state.
The save data will be removed when starting a continuation of the game by selecting the "Continue" from the title screen.
(Not be able to start over again from the save data)
!!! The collection data is remove when uninstall the app. !!!
** Although the game is a roguelike game that is based on the rule of "Rogue Clone II", there are some big differences.
- Orientation are four direction (no diagonal)
- Bow is not present as an item. Able to shoot the arrow at any time if there is a number of remaining.
- Arrow will not enter the item box. Able to have maximum 99 arrows.
- In the number of the room up to 3x3 without, it has become widely complexity
- Hidden room does not exist
- etc.
**Special thanks
- Korean translation by Eliot the Scarlet
** license notes
BGM Material: Maoh-damashii
This content has been published under the "Unity-chan license".
https://unity-chan.com/contents/guideline/
Mgen+ font (http://jikasei.me/font/mgenplus/)
Licensed under SIL Open Font License 1.1 (http://scripts.sil.org/OFL)
© 2015 自家製フォント工房, © 2014, 2015 Adobe Systems Incorporated, © 2015 M+
FONTS PROJECT
** Please send bug report and comment from below
https://www.studio-frontier.com/en/contact-us/
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