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Yes, Warhammer Combat Cards is free to download, however it contains in-app purchases or subscription offerings.
🤔 The Warhammer Combat Cards app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Warhammer Combat Cards has several in-app purchases/subscriptions, the average in-app price is SAR 211.99.
To get estimated revenue of Warhammer Combat Cards app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
4.5 out of 5
18 ratings in Saudi Arabia
مخيسه
Easy to jump in and play. If you’re a collection fan and like the warhammer franchise, you’ll love this game. Only downside is it tends to freeze and I never have audio. I’ve opened a few packs with cards and didn’t actually receive them, so always check if you actually got the card
Great game.
Issues: When you win in ranked play you only get 45-47 pts…but when you lose…they take away 75 pts. I’ve noticed that you are limited to 200pts in most games, but your opponent has more or they are leveled up higher as levels don’t affect points. Then when you do win they time block your rewards. Unless you pay to unlock. There are only 2 modes to play and one goes for a whole month. Not a whole lot to do. The big cool cards are way to expensive in point cost to play…as most battles seem to be limited to 200pts to take 9 cards but cards like Guilliman are like 100pts by themselves. Yet they want you to spend like 3000 power cells (approx. $25 for one card and a bunch of fluff) That you can hardly use. There are better games out there if your looking for a micro transaction games…they want you to buy all these cards yet don’t have enough game modes for you to play them…need more guild focused modes
Great game but this and all games workshop apps need landscape mode. Even force landscape doesn’t work.
This game is the best because it is like the real thing and I love it so much. thank you for the great game play and all of the consistent updates makes the experience so much better.
I went ranks 1-15 without laying a dime and had a blast, building my chaos worshipping army and spreading the eight fold path through the galaxy. I finally bought the battle pass for 8 bucks at level 15 and it is well worth it! Not pay to play and very fun and rewarding!
Let’s talk about the negatives first before we get into the positives. The biggest issue, anyone and especially the newbies will deal with is how much stronger enemy decks will be. Considering the entire feature of this game is that, as you collect or *pay* for more cards, your cards get stronger yet the cards cost remains the same. Which I disagree that this is a good idea. So an Imperial warlord knight as an example costs 117 deck points. With starting stats of 164 attack and 50 melee. That’s just the starting point. A maxed card would be around 350 attack and 150 melee yet that 117 deck points remains the same. Is there a proper way to balance just how OP some of these cards can be for their cost verses maxed stat ratio? It also doesn’t help that there are a lot of cards that are expensive in terms of deck points yet it’s stats even when maxed out don’t fit the deck point cost. It’s a very strange thing that doesn’t feel very balanced. Next issue is the player leveling system, it’s extremely underwhelming for it be a worthwhile feature of the game. So tons of cards are locked behind certain levels, and often for no reason. It only serves to limit the cards the player can use unless they grind, grind and grind more collecting. Oh right, that is done to make the player want to drop a bunch of cash on the game. It is a FTP game after all. When leveling up, you don’t even earn anything. You unlock the ability to unlock new cards. Why? Give the player a pack when leveling as a reward, and still keep the unlocked cards feature in the game. That way it’s a bit more fair and it rewards the player, they’ll feel more likely to keep playing. Lastly, the unlocking pack slots. I don’t understand why this is even a thing. Only done in the hopes of players dropping tons of cash on plasma to instantly unlock their packs. Why don’t you have more of an inventory system for this? Say as you earn packs, you have an inventory filled with your packs. When you want to unlock them, you take them out and put them on the unlock pack slots. But then even if the unlocking pack slots are full, your earned locked packs go into your inventory, which wait to be placed on the slots and unlocked. It rewards the player for playing and beating many other players, and stops a major issue of where the game basically forces the player to stop playing. Which is honestly a terrible mechanic for any game to have. Okay, onto the good stuff. The combat gameplay itself is a lot of f
It’s 40k but cards and it’s great!
Finally a decent card game set in the compelling grim dark future of 40k!
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