Yes, Wellington's Victory is completely free and it doesn't have any in-app purchases or subscriptions.
Is Wellington's Victory legit?
🤔 The Wellington's Victory app's quality is mixed. Some users are satisfied, while others report issues. Consider reading individual reviews for more context.
Thanks for the vote
How much does Wellington's Victory cost?
Wellington's Victory is free.
What is Wellington's Victory revenue?
To get estimated revenue of Wellington's Victory app and other AppStore insights you can sign up to AppTail Mobile Analytics Platform.
While I don’t *particularly* care much for grand strategy games, I still enjoy them if they aren’t too long but are still challenging for me. Wellington’s Victory is an alright game, and certainly fits that description nicely.
I do feel like there really isn’t much going on as far as content goes, but then again these are scenarios/battles that run between the 20 and 50 turn range in terms of duration. Overall though, I’d give this game a try, and if it doesn’t meet one’s expectations, then it’s no big deal.
Almost fabulous!
This is probably the best of the hex games. It’s had a rough time lately. It’s like the developers aren’t paying attention. The allies in this current iteration are not able to combine units. It’s odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they don’t ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and don’t break the good stuff and fix the bad. Assign somebody who cares about the game.
Decent Napoleonic Game - could be perfect
I have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play.
#1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats!
#2. An ongoing battle report. Let us see how we are doing during play including morale.
#3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man.
#4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down.
#5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square “breaks” should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed.
#6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version.
#7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic.
Thanks for a great game!
Wellington's Victory
Fun, and more sophisticated than I expected, although the AI is not too bright and the system has some issues (cavalry is GREAT for attacking into woods. Who knew??).
Wish it was available for PCs -- its pretty slow on an older iPad.
Very Good 'light' wargame. Good Scale.
Very good 'light' wargame. More realistic than the other games that use this game engine. I won (and loss) playing both sides so I am OK with play balance. The grand scale of the battle makes it worth buying. I would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration. Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based. This may reduce the 'God' like control of the army per turn.
2 player version either one IPad or two via wifi would be a better alternative than vassals.
Truly hate this game
I have almost all the hexwar games, this is the first one that i have disliked, difficult to master, most certainly not worth $12.99, worst money i've spent on a game.
Great game
One of the very best, BUT, takes way too long while enemy is playing...
Good game!
I have a number of games from this company. If you enjoy historical simulations, these are probably the best out there for iphone. Moving each unit individually gets tedious, especially in the full game. It is also unrealistic, as movement is much to flexible. Command control is very basic. I would like to see units grouped to their parent unit and not be able to run off on their own! This would also speed up play if you could move at the division level for example. Some of the computer moves are questionable, as the Brits seem quite willing to abandon their strong defensive positions. Still, i've spent hours playing the game, it is addicting!
Has a lot of unrealized potential
This is a curious game. It's as if it is not completely finished. There isn't an undo button. The save games are limited to 4 iCloud and 4 Local games. You cannot name them and there isn't any way to tell which scenario they represent. Nor does it even record the scenarios' date/time played. I have to make manual notes. How quaint. A mini-map option would be helpful to see the entire battlefield without having to play with the game's main map zoom feature. The game's map orientation North is to the right? Why? That makes little sense to me as well as the game play is left to right. There are also very few battlefield landmarks labelled. Where is that 'historical accuracy'? The battlefield orientation goes against almost every map of the battlefield that I have ever seen and is disorientating to a degree.
I have inadvertently moved a formation by accidental screen touches. An undo feature would be good! As a matter of fact I had to change my Waterloo strategy when I accidentally sent one of my French Generals (Subervie) deep into enemy territory and that forced me to attack the British center sooner than I'd planned to to try and protect him. No luck.
I can't for the life of me figure out what the one reviewer means by can't complete level one?? There are not any levels that I can find. And I find no difficulty levels. Say what!? There goes game replay-ability!
I completed the tutorials and then I went directly to the Waterloo Battle, as the French naturally. :-) As another reviewer had observed, I too captured Hougoumont early (by turn three). I held it successfully against Wellington's counter attack, that was never pressed and was very ineffectual. It not only failed to recapture Hougoumont, it didn't even put much pressure on my left flank.
I can understand the game not 'always' letting the British keep control of Hougoumont for playability but this is kind of silly as for as 'historical' accuracy is concerned.
I won Waterloo as the French in 16 rounds keeping Hougoumont. Even this didn't give me a mission objective completion for less than 40 turns...go figure. I consider myself an average wargamer but I do have a fair understanding of the Battle of Waterloo (really Mont St. Jean). I didn't even pay much attention to my group formations frequently attacking ignoring that my units were 'unformed' and I still won! I would imagine that I did take higher losses though.
For an average war-gamer (myself) to play the main scenario and to win, AS THE FR
Great Game but...
I bought the game on June 18. (I couldn’t wait an additional day). As soon as the game installed I went right into battle (Waterloo scenario- yes, the complete enchilada). I decided to play the French side (Allons enfant de la Patrie). Just as Napoleon did, I sent my left flank against Hougoumont, but kept my extreme left on a northern course (in a general direction to Merbe Braine, West of Hougoumont’s woods). I’m no Napoleon. I’m not even an above average player, but you know what? By turn 2 Hougoumont was in French hands! I managed to hold a counter attack from Wellington’s right with the troops I sent towards Merbe Braine. With Hougoumont firmly in French hands, it was time to attack Wellington’s center (turn 4). I sent my infantry towards Mont Saint Jean on both sides of La Haye Sainte. (Napoleon’s attack actually passed to the East of La Haye Saint). As soon as I passed La Haye Sainte I made an envelopment movement. With the help of my artillery (I brought it forward along with the infantry) by turn 10 La Haye Saint was in French hands. My cavalry guarded my frontal attack flanks and kept Wellington’s infantry mostly in squares. I also managed to destroy most of his artillery with the cavalry (I must admit that I did suffer considerable casualties). The enemy’s counter attack wasn’t strong enough to stop my advance although I did send most my seriously damaged units back in order to avoid the 70-80 % casualty ratio. By turn 14 the battle was over. French victory and dinner at Brussels. (Just as Napoleon planned). As far as Blucher is concerned, he was never in the vicinity although I did keep some infantry and artillery units guarding my right in case of a sudden Prussian arrival. Small skirmishes in the general area (right flank) were managed with a few units, although later I did bring additional reinforcements (as Wellingon’s center began to collapse). I did have fun playing the game, but there is something obviously wrong with the game’s AI. (As you all probably know, the French army never managed to take Hougoumont). A few days later I repeated the same strategy and again by turn 2 I had taken Hougoumont, and yes, I again routed the allies. Additional complaints? The computer (iPad version) takes forever to move its units, particularly in the initial phases of the game when both armies are at full strength. As casualties occur the game does move faster. Finally my main complaint: For some unknown reason the designers decide