Description
A real-time combat strategy card game, where players use monster cards, magic cards, and trap cards to create their own exclusive deck. During battles, players choose to use various cards based on the battle scene, engage in a battle of wits and courage against their opponents, and ultimately defeat their opponents by either spending their health or depleting their deck, ultimately achieving victory in the game.
Game rules:
*Monster Summoning:
1. Normal Summoning: 1-4 stars can be directly summoned, 5-6 stars require sending a monster on the field to the cemetery as a sacrifice (sacrifice) for upgrade summoning, 7 stars and above require 2 sacrifices for upgrade summoning, and only one normal summoning can be performed per round (upgrade summoning is also considered a normal summoning)
2. Special Summoning: Monsters that can be summoned with special summoning will have instructions in the effect, and there is no limit to the number of times unless specified in the effect
3. Fusion Summoning: Summoning specific monsters from a hand or field to the graveyard through magic card fusion, with no limit on the number of fusion calls
*Battle logic,
1. Attack represents a battle between two monsters. If the attacks are the same, all monsters will die and be sent to the cemetery. Otherwise, the lower fighting monster will die and the corresponding player will lose the health value of the attack difference
2. The monster represented by the attack attacks the monster represented by the defense. If the attack is higher than the defense of the monster represented by the defense, it destroys the defense monster. If it is lower than the defense of the monster represented by the defense, it loses the difference in health, and neither monster is destroyed
*Magic cards can only be activated during one's own turn;
*Trap card rules:
1. It can only be activated after being covered, and cannot be activated in the round just covered
2. Examples of situations that can be activated: when the opponent summons a monster (including reverse summoning), when the opponent covers a card, before the opponent's magic trap card or effect monster activates and takes effect, when the opponent's monster launches an attack
*Judgment of victory or defeat:
When one party's health drops to 0 or there are no cards to draw, it is judged as negative and the other party wins. In addition, if a player does not take any action for more than 15 seconds during a battle, it will also be considered a failure.
Hide
Show More...