Great Ideas. Not utilized to their full potential. Plus ads.
So i usually like to give a puzzle game like this one about 25 levels before writing a review to get an idea of what the game’s like. I gotta say, I like some of the ideas going for it. The basic, non-gimmicky levels of were engaging and challenging and the shapes they used were tricky enough to keep your brain engaged. I enjoyed the couple of mechanics that the introduced (the one-way arrow and the double line) although they were HEAVILY under-utilized and left me with a feeling of disappointment with how they were handled. You see, when they introduced a new game mechanic I was expecting a new series of levels utilizing that mechanic (somewhere in the ballpark of maybe 10 levels that would utilize one or both mechanics introduced in tandem). Nope! It was just one level that utilized that mechanic each then went back to the old formula. I felt insulted to say the least and the levels felt rather boring after those introductory levels. Oh. And the ads. I don’t usually complain about ads to much as I get it, the devs need to make money somehow. However, there’s one peeve of mine that I didn’t know I had til playing this game. Double up ads. What I mean is that this game is really sneaky. They have an option where you can get two free hints if you watch a short 30 second video. Which is fine. You support the devs, they support you in your journey through the game and you’d be on your way. However, they slap another ad in your face without notice. You were told 1 ad, and instead you were given two. It’s annoying. I really like this game overall. There’s just some things that could be worked out like utilizing game mechanics better, fixing some ad issues, and making the overall experience better for the player. If these get fixed, I’m sure you’ll have a better player base overall.