Problème
Le jeu refus de s’ouvrir et ne demande pas de mise a jour. Je sais pas d’où vient le problème
Ja, A Life of Logic ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der A Life of Logic-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
A Life of Logic bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt €4.64.
Um geschätzte Einnahmen der A Life of Logic-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4.41 von 5
104 Bewertungen in Frankreich
Le jeu refus de s’ouvrir et ne demande pas de mise a jour. Je sais pas d’où vient le problème
Bon jeu mais des bugs gênants sur les pubs à récompenses (« Spin to get coins ») qui fait que l’on est bloqué sur l’écran de la récompense sans pouvoir cliquer où que ce soit...
Je trouve le concept sympathique, nous devons jouer vite tout en réfléchissant. Je recommande.
Impossible de jouer Il réclame de faire une maj qui n existe pas Je desinstalle
The game’s Facebook login needs to be fixed as soon as possible!
I find this game to be very fun and a nice way to pass the time. The levels are very interesting and oftentimes tricky which is nice since many games like it become very easy after you get to know the ropes. I am just curious as to how you get alternate skins for the 1 and 0 blocks. I’ve seen it in photos of the game but I don’t know how to get to them, like the bird skins or whatnot. I’d appreciate it if there was an easy way to find out.
This is a great game and I am constantly playing. The issue I have is the multiplayer quick match. I know there was a recent update to fix this but it is still not right. The ads before are never equal. By the time I get through the 2 or 3 ads to play, my opponent is already halfway done. How is this fair? I still love the game but I wish my score was actually accurate!
Hello, I’m not the type to right reviews, but I have seemed to complete all of the levels. I am quite addicted to the app and would kindly DEMAND more levels. Please and thanks.
The only part of this game that bothers me is the energy use problem. If you accidentally exit a puzzle while you’re trying to solve it, in order to resume you have to pay the full energy cost again. At higher levels this gets to be a LOT, and will majorly cut down on the amount of time I can play. If it’s a 6x6 grid that costs 12 energy to play, I could accidentally use 24 energy for maybe 5 minutes of game play. As for the response telling me to suspend the app if I have to pause, sometimes my phone refreshes my apps in less than a minute. I’ve switched apps to reply to a text message and come back to it having refreshed itself. For a 15 energy game, leaving the screen for 45 seconds cost me an hour of energy replenishment. That really doesn’t seem fair. This is the only game I’ve ever played that’s had this aspect, and while the gym or movie comparisons devs have made in other reviews might seem to make sense to them, it doesn’t make sense to me at all. If I’m at the gym, chances are I have a membership and I’m not paying per day to be there, or the facility is included with wherever I am. If I’m at the movies, I don’t have to repay when I go to the bathroom or go get snacks in the middle so long as I still have my ticket. And if I stay in the bathroom after the showing, I probably won’t have to pay for a second ticket to see another show. Even if I go to a bar with a cover charge at the door, they give me a stamp or a bracelet so I can go back in without having to pay. I can’t think of another scenario where I’d be charged for a 45 second break or an accidental click when I try to change the audio settings and get confused between the “exit” and “x” buttons (which are also a bit confusing, honestly. Maybe change the exit button to say “back to home” or something?) Other than that I love this game!
Portrait orientation locked are inconvenient on larger devices. Failure of the app to register a double-tap counted as an error. Both of these are interface issues that should be addressed.
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