Beschreibung
A fun and challenging sound-matching game for all, fully accessible for students with blindness and visual impairment. Challenge your listening and memory skills and try to beat your hi-score. As you navigate the digital game grid to locate, memorize and pair the matching sounds you will develop conceptual understanding of rows and columns – an essential skill for mathematics and other STEM subjects. Re-engineered for improved interaction.
Tips and full instructions for this app from the award winning ‘Ballyland’ suite of accessible educational game apps can be found on the Sonokids website.
"As a teacher, working with children around the world, I have witnessed how Ballyland apps allow children with and without a visual impairment to play and learn together. Ballyland Sound Memory is not only a fun game, but it also helps children to acquire important skills preparing them for use of technology and mathematics. I have combined the use of this app with tactile diagrams of grids, rows, and columns to create blended teaching, producing accessible multi-sensory learning that highly benefits children with blindness and vision impairment."
Prof. Boguslaw Marek, Ph.D. OBE
Founder of Hungry Fingers
“A wonderful combination of introducing “grids” and a fun memory game. Perfect for our young kids!”
Diane Brauner, teacher of the visually impaired (TVI), instructor in orientation and mobility (O&M), iPad accessibility trainer, and manager Perkins Paths to Technology website
Specifications:
• Inclusive audio game with built-in speech (self-voicing) and images
• Digital game grid with spoken rows and columns
• Three game modes (Drag, Flick, and Open Sounds & Flick)
• Six sound sets, including the popular Ballylanders, musical instruments, cars and animals
• “Black Curtain” option to block out images and create a level playing field for all
• Screen reader accessible start page, self-voicing menus in the game
• Fun, safe and supportive learning environment
• Designed with feedback from parents, teachers, and children with blindness and visual impairment
• Combine with tactile grids for blended teaching and accessible multi-sensory learning (optional)
• Use at home and school.
Develops:
• Listening, Locating, Memory and Matching skills
• Conceptual understanding of grids, rows and columns
• Mathematics skills
• Orientation and Spatial Awareness on a touch tablet
• Fine motor skills
• Finger gestures for screen reader accessibility
• Experiential learning of screen reader accessibility by sighted players
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