How a game should feel
The best parts of RPGs with the tedium simplified Awesome pixel art A retro nod back to the arcade days of my childhood in the 80s Total feeling of immersion which most games are missing I love it!!
Bardcard ist nicht kostenlos (es kostet 4.99), enthält jedoch keine In-App-Käufe oder Abonnements.
✅ Die Bardcard-App scheint von hoher Qualität und legitim zu sein. Die Nutzer sind sehr zufrieden.
Der Preis von Bardcard beträgt 4.99.
Um geschätzte Einnahmen der Bardcard-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
The best parts of RPGs with the tedium simplified Awesome pixel art A retro nod back to the arcade days of my childhood in the 80s Total feeling of immersion which most games are missing I love it!!
This game quickly became one of my faves. Hits all the right retro vibes with a familiar format with lots of modern mechanics. Looking forward to Chapter 2!
Addictive, too. I can’t stop playing it. Don’t let the apparent simplicity of the matching mechanics fool you. There’s a fair amount of strategy across the entire “map”. The story is richly imagined and well-written. It deserves more players!
I really appreciate that the developer revamped the game so that progress is much better. I redownloaded it to start over and I can tell already it’s been greatly improved. Thank you, developer, for listening to feedback and addressing issues, it’s really appreciated. This game is monetized right with no ads or IAP. The design is awesome and the gameplay is unique and fun, the right balance of luck and strategy. There’s a lot to do but it’s not overly complicated, making it good for casual and advanced gamers alike. I like that it saves progress at all times too so you can jump in and out quickly on a break. You’ve done everything right, developer, and I highly recommend this game to others.
The memory mechanic is far too random and there aren’t enough resources… mostly you’ll randomly die from no energy while randomly clicking squares to find a match. Add more food; add some sort of memory buff so you can reveal cards more quickly.
Reminds me of a lot of other role playing rogue likes I’ve enjoyed playing but with its own unique story. Lots of secrets and replay ability in the first chapter. Looking very forward to seeing where this games goes and hope updates come soon :)
There is absolutely no skill associated with this game. The mechanics are luck based which is incredibly frustrating to play.
Really enjoy it’s simple and easy to use design, and the roguelike aspects are my favorite to play through time and time again.
When you first pick up this game, you’ll think it’s some weird Memory game with some combat thrown in. It’s not. It’s a thematic, decision-heavy hardscrabble. The game organically presents objectives that, on completion, yield information, equipment, key items, or changes in the dungeon. These persist into subsequent runs. Coming up with an executing a plan to pursue these objectives represents the core gameplay loop. The matching system induces a risk-reward dynamic, creating variance in the cost of fully exploring a room or taking side paths. It also creates this neat dynamic where if you’re hurrying to find the exit, you might stumble on something interesting that prompts you to stick around. You’d think the card-based rooms would be same-y, but there’s a narrative frame for different parts of the map, and the NPCs, environmental hazards, monsters, and items participate in that frame in unexpectedly immersive ways. The comprehensive journal and map are a very thoughtful addition to the game. I’m looking forward to the release of the next chapter.
Definitely worth the two dollars! Super fun card matching rpg. Super addictive!!
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