Well made, lacks strategic depth
The combat is woefully boring…It plays much more like a dungeon crawler than a tactics game (just move and hack and shoot), which doesn’t work when the levels are tiny. The best and most strategic part of the game is putting your build together, but with just a single unit/piece/character it feels uninteresting and shallow…again, like a dungeon crawler. If we had two+ units instead of one, I think it might be much, much more interesting. The game is fairly clean. But, sadly, boring. If you leverage the archive system to pass abilities between runs, the game is trivially easy for a veteran gamer. I love turn based games like this, but there are better options available.