From a martial artist/game dev
idk if it’s intentional or not, but the stances your character starts in /ends up in after defeating an enemy don’t make any sense. You aren’t able to swing your leg/arm around to the enemy’s backside to avoid their front on attacks, you just end up getting hit and losing. I’m stuck on level 9 because there isn’t any (logical) way to stop the second npc. idk if i’m finding this game difficult because i have experience fighting people so i’m trying to defeat the enemies in a way that i would in a sparring match or if the game itself is just poorly executed. regardless (coming from a game dev) the amount of ads makes this game almost unplayable, and there should be a way to attack that utilizes a 3D space seeing as the characters themselves are 3D. It’s actually a neat idea but it’s just poorly executed