Not pay to win
Its very good.
Ja, Endless Wander ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der Endless Wander-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Endless Wander bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 269.99 ₺.
Um geschätzte Einnahmen der Endless Wander-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4.93 von 5
71 Bewertungen in Türkei
Its very good.
I downloaded the game today and I must say I wasn’t expecting such a fun and amazing game. As the game is still under developement, I have some suggestions through my gaming experience with similar games. 1) Difficulty is a bit low in general. I think the game should be more challenging either through making enemies stronger or increasing the enemy number per room. 2) I understand that you need to make money as the game is free so that there are paid characters. However, most of your player base will be free to play players. Therefore, I think you should add some other characters that can be obtained through ingame objectives. This will help you keep the free to play players. 3) Usually in similar games characters have more than one dashes/dodges. I realized cooldown of it is pretty low but I think increasing the ammount of dashes and increasing the cooldown will yield a more enjoyable gameplay. 4) I think it would be cool to add dash runes as well. For example leaving a poison cloud behind you when dashing, stacking poison per second; or leaving a trail of spikes dealing damage along the way. It can of course get more creative. 5) Some other attributes to runes might be added rather than only damaging (I know runes have other features than only damaging but it can get better). For example some debuffs to enemies like “vulnerability” where enemies get more damage from attacks, a skill to damage more to blocks/armors, or for example an effect dealing some damage after a countdown, say 3 seconds. 6) An option to create a preset before a run like in “Deadcells” or “Hades”. These are my ideas, of course they make gameplay better for me but no claim for general experience of other players. I know and understand that the game is still under developement and considering one of the first versions it has an enormous potential. Keep up the good work and thanks for this awesome game!
It is one of the greatest mobile games I’ve ever played. I hope It gets more episodes on the story.
This game seems like fun but whenever I go to the chest where I get a new skill in the tutorial. The screen dosent let me equip the skill it’s just becomes stuck with character saying “ I will equip it in the skill tree” Please fix this so I can play your game and see if I really like it
🥹🥹🥹
Great game add controller support! Backbone!
Love the game the enemies in the second part are very cool and the controls are easy to use
You can tell the developers prioritized a fun experience and did this project as a work of art. Interesting gameplay and story! Wish there was a Buy option instead of a $3 subscription to remove the small amount of ads. Would happily pay $10-$15 which is more than I would spend in the sub model as I don't see myself playing 5 months. Deserves all the stars!
What is there to do after maxing out your heroes? It gets very boring after that. Also, THE CORE SPIRIT BOSS IS ABSOLUTE GARBAGE.
I like where the story is going. Only thing I wish for in chapter 3 is more possible upgrades in terms of the cartographer. Maybe something like increased amount of healing from the fountains? There’s not much in terms of replay-ability once you complete the chapters, but it’s still fun!
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