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Thank my guy
Ja, Forge Ahead ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
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Forge Ahead ist kostenlos.
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4.61 von 5
80 Bewertungen in Aserbaidschan
Thank my guy
If you are reading I want it to where before testing there is an option where you can ad an ability like spin attack for ex you can decide the abilities but I also want you to make it to where you can choose from these elements: fire, wind, water, ice, blight, poison, acid, lightning, and life steal. Also add more weapons like battle axe, javlein, falchion, bow, (metal bows) , great sword, shield (metal too) war axe, zweihander, etc, etc. I hate devs if they are not reading this and not put this in game. Also make the diamond look less like tin. That is how I get cheap swords and it is annoying because sometimes I also pass up diamond because it looks like tin. My suggestion: make it a really really light blue.
Can be better
It’s a really fun game the only thing I would change would be the graphics if it was 3D you had to cut things you could do other things and maybe some things cheaper it would totally be a five star game there’s not a lot of ads and it really overall nice.
There’s been a bug for the free version that prevents you from doing or obtaining anything that’d require you to watch an ad. Been hoping for a fix cuz this wasn’t a bad time waster, but after almost 2 years of “bug fixes” that never fixed this issue. I’m going to one star review it, delete it after having played it for 4-5 years and hope for Lion Studios and everyone connected’s bankruptcy.
I enjoy this game as a great time waster, I even paid to go ad free which I rarely do, usually I just delete a game once the ads get annoying but I liked playing this and seeing what kinda of swords I could make but that’s also where the biggest and possibly only major flaw comes into play. I currently have everything but shine speed, sword price and sword capacity maxed out, shine speed is at +80% and the price is ridiculous now for something rather pointless. The major problem though is when it comes to collecting ore, there I absolutely no way to filter it, we need something like that, maybe an option to try and break the junk ore before it rolls down or a way to break open the rocks then pick the ore we want and six are the other ore because at this point in the game I would feel pretty nice to craft something other then common quality swords for once.
This game is awesome and fun to play when your bored. The ads are space out well so it’s not every second. Great game although it needs updates. I think it’s a good idea to add more ores to collect and find. Also maybe add more capacity to the crucible. And if your going to add more ores, please make one line or neon green. I think it would make the sword look very cool. Last thing, maybe for an update you can add a place we’re you can forge or mix metals together and make different or better materials to craft swords. That’s all I have over all great game! Play it on the bus every day on the way to school. That’s all I have so if you read this please add at least one of the updates suggested. Bye and Thank you for your time! :)
This game is, for the most part, well done. The gameplay is simple but surprisingly engaging, the customization is interesting for the most part, and it’s not something you need to spend hours upon hours of time to get good at, although you certainly could spend quite a bit of time playing. The gameplay lends itself to a sort of rhythm when making swords, and I think the simplicity of the game lends to this. However, I still can’t give it five stars for three particular reasons, and in order of largest reason to the smallest, those are: 1) the mining step 2) the customization 3) ad amount The mining step is, to say the least, somewhat infuriating. There have been numerous times where I want to make a specific combination of ores in order to create a possibly cool-looking sword, only to have said sword ruined by three pieces of copper and a piece of tin. If there were a way to discard ores you didn’t want to use during the mining step but decrease the spawn rates of rarer ores, that would turn this game into an incredible time sink that I personally know I could spend more time than is likely healthy on. Another issue is the similarity of all the grey ores. The minute differences in shade make them nigh impossible to tell apart, and half the time I end up with tin in a sword when I thought it was aluminum or silver. Differentiating those would make this a lot better. These next two will be shorter, I swear. The customization, while I did praise it, still does leave something to be desired. There doesn’t feel like a large variety of theoretical combinations. To see more unique-looking blades and hilts would make this just that much more fun. An ad gets played every time you finish a sword, and I feel like maybe that might be a little too much for some people, myself included. I understand that you’re getting revenue from them, but you also have other games where you can pull revenue from, and I doubt that changing the program so an ad plays after every two swords will show that much difference in income. People will still pay for no ads, so the amount is, to an extent, somewhat irrelevant. All in all, great game, but needs some quality of life improvements.
I have to say, this is one of the best games I’ve seen in quite awhile. However, there is this one bug that makes it so that on level 70, you can’t complete it. You just can’t. The sword just doesn’t forge.
What the title says