Great game.
This is a good game but it need more and bigger levels. I don't know what the people saying to get rid of the spikes are on, the game is way too easy once you get the hang of it.
Ja, Gloomgrave ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Gloomgrave-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Gloomgrave ist kostenlos.
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4.45 von 5
11 Bewertungen in Kanada
This is a good game but it need more and bigger levels. I don't know what the people saying to get rid of the spikes are on, the game is way too easy once you get the hang of it.
This is a game that you need to take your time and think before reacting. Move carefully and you will not step on spikes. There are a lot of tips I could mention but, this is probably not the place to do it. Just don’t waste money on needles items. The more you play ,the more you will understand what you need to buy and what you will find in the dungeons. It would be nice to be able to sell items and be able to use magic. Great game for a new release. I just hope the developer continues to support this game.
Use them to kill minotaurs and tough enemies. Don’t be a baby.
It’s actually a great game, but the spike floor traps ruin the whole experience. I would just remove them entirely and let the player have fun.
Good game but the spike traps are the worst. Quite a few times they were behind a box or around a corner so I couldn’t even see them.
The game holds up well, despite being 9 years old on the AppStore. Overall the combat is smooth, controls are simple, and the gameplay is fun for quick sessions. I do have some critiques: 1. The character select screen should allow you to swipe between characters as well as hitting buttons. 2. Going into the weapon management description feels like a lot of extra steps to check if my weapon is stronger or not than the others. 3. No real sense of story besides the quotes for each item. Overall I’m enjoying play playthrough so far. Definitely worth the couple of dollars. Thank you for not doing in app purchases. Great game!
Great pick up and play light weight dungeon crawler. Lack Dev of attention is sad, game has potential. Needs: -add controller support -add landscape view -add sell option to Merchant Wants: -Color Keys to unlock doors on each level (Doom like) -Toggle ranged/melee -more level diversity
An interesting premise; good on the idea, but poor execution: 1. No landscape mode which a game like this cries out for 2. No controller support (see above) 3. No ability to sell items 4. Ridiculous difficulty level 5. No ability to learn transferable skills (unlike some other perma-death games) 6. Too few levels / not enough interest on levels (altars, locked doors, secrets, …)
Creator left game incomplete. No obvious method of roguelike progression, no indications as to achievements, and feels like it was left behind. No sales of accumulated gear or items (although promised on Reddit a year ago or so), yeah. Just kinda a nothingburger. Will happily change this review if the dev completes it someday.
There’s s good base of a game here, and it’s fun for a couple hours, but there is no reason to come back and play more after unlocking the few available characters.
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