A peculiar premise, but it works
Godville is a game you don't play. Well, not in the conventional sense. You play the role of a personal diety to an adventuring hero. Your control over the hero is limited in that they act fairly autonomously. There's no intense grinding, the hero does that. But there is definitely scope to influence what happens, and occasionally, that influence is decisive. Despite the lack of direct control, there's plenty to keep you entertained. The game is built around humour & wordplay, with puns figuring prominently. There's considerable complexity in the hero's development & the gameplay process. There are social elements that become available as your hero advances. Its definitely a peculiar premise for a game and for me, its been enjoyable & entertaining.