繁體中文?
我看有寫繁體中文我才下載,結果找不到哪裡可以變中文?
Ja, Idle Hero TD Tower Defense RPG ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Idle Hero TD Tower Defense RPG-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Idle Hero TD Tower Defense RPG ist kostenlos.
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3.5 von 5
6 Bewertungen in Taiwan
我看有寫繁體中文我才下載,結果找不到哪裡可以變中文?
連基礎英文都不會還想學人類玩遊戲
沒中文狗都不完..
Just did a nerf that lowered personal heroes global exp after they added it and people used the in game paid currency for resets.
It does honestly come across, in the beginning, as a fairly basic, overly complex TD game. But there’s so much heart and effort put into the game, it’s updates, and everything about it, that if you really dig into it, you’ll find out just how amazing it is. I think most of the bad or meh reviews are from people who haven’t played long enough. Once you’re in, you’ll have so much fun. Late game is somehow even more entertaining than anything else too! Which is really, really hard to say about idle games in general.
This is the best tower defense game I have ever played maybe you could update a little like a event Christmas even cause it’s December. Anyways this is the best tower defense game again.
1st TD game I’ve kept on my phone for more then a month!!!
based around a "payer's" experience. You can spend 2 weeks or 25$ doing something and I value my time more than that even when gaming. Game is still entertaining to open every couple of days. I can appreciate you being willing to acknowledge there are improvements to be made in this department.
My suggestion is as follows: In the ‘Skills & Stats’ section when viewing a hero, there should be a ‘Calculated DPS’ statistic. What i mean is, it can be difficult to tell who is REALLY doing the most damage, and who is capable of it. The normal ‘DPS’ stat doesn’t account for skill usage, and even if a damage percentage page was available, it wouldn’t account for heroes getting an uneven amount of action (time spent with enemies within range). I think there should be a DPS stat that simulates what would happen if said hero had enemies within range for a set amount of time (eg. 2 min, 10 min) and divide whatever amount of damage they did in that amount of time by the number of seconds (if simulated for 2 minutes, divide by 120.) and that would be the ‘Calculated DPS’. Maybe it would need to be different for each hero to account for ability cooldown. -Eli P.S. I really hope someone reads this, I spent like 15 minutes on it.
The last update downgraded many of my characters rank experience levels. All or almost all were at rank level 50. Now only some are 50+ and the rest at random rank levels. Tried contacting support through Discord server. Clicked the button but doesn’t link. Just opens Discord. What is the server name?
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