InMind 2 is an action/arcade VR game with a bit of decision making strategy and neuroscience of the human brain.
You'll take part in the process of one teenager named John becoming an adult, and help shape John's future self, while experiencing an exciting journey inside the unusual micro world of the carefully recreated human brain. Remember that in this world even one small molecule can change a person's destiny!
The game places emphasis on the chemistry behind human emotion, greatly inspired by the Pixar/Disney movie "Inside Out" and (more scientifically) Lövheim’s theory of emotions. On the gameplay side, we take the best from our experiences developing the games InMind and InCell, to create an innovative and eye-catching VR experience.
It is well known by scientists that emotions are nothing other than hormones affecting the human body -- and especially the brain. You'll take part in the process of one teenager named John becoming an adult, and help shape John's future self, while experiencing an exciting journey inside the human brain. During this crucial time, John will face several key moments, and his reaction to these moments may lead to forming new interests and relations. Help John on his way towards his destiny... His future is in your hands!
A unique experimental project made by Luden.io to test the opportunities of the new Virtual Reality provided by Google Cardboard.
Compatible with View Master, Fibrum, Homido, Lakento, Archos, Durovis and others Cardboard like headsets.
AusblendenMehr anzeigen...
In-App-Käufe
Premium Pack
$2.99
Screenshots
InMind 2 VR (Cardboard) Häufige Fragen
Ist InMind 2 VR (Cardboard) kostenlos?
Ja, InMind 2 VR (Cardboard) ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
Ist InMind 2 VR (Cardboard) seriös?
🤔 Die Qualität der InMind 2 VR (Cardboard)-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Danke für die Stimme
Wie viel kostet InMind 2 VR (Cardboard)?
InMind 2 VR (Cardboard) bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt $2.99.
Wie hoch ist der Umsatz von InMind 2 VR (Cardboard)?
Um geschätzte Einnahmen der InMind 2 VR (Cardboard)-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
Benutzerbewertung
4.24 von 5
62 Bewertungen in Vereinigte Staaten
5 star
40
4 star
8
3 star
7
2 star
3
1 star
4
Bewertungsverlauf
InMind 2 VR (Cardboard) Bewertungen
🧠
This game scares me and triggers my megalophobia. The musics creepy. But I push through it and then suddenly there’s so many huge neurons and dendrocytes at the next level. Theres this huge thing that’s always to the side I don’t like to look at it. I get mild anxiety but I love the game, I play it all the time and try to get a good score!
Great!
My only complaint is not about the game. My complaint is that our necks can’t rotate 360 degrees.
Supine
Yep
Brain
I will give it a 5 because it teaches you more about the brain and how it works
Soothing
This game is really soothing, not much action. That's fine with me - the VR InCell game is much faster paced, so it's a nice change. I'm also kind of committed to helping John achieve a good life, while at the same time not being cruel to him.
Concept is great, but difficult due to drifting gyroscope
This game is amazing for VR, especially considering it’s free. My one and only complaint is the gyroscope and accelerometer do not keep the screen “centered” with where I started playing the game. The “center” consistently drifts to the right on all of this developer’s games. By the time you finish 2-3 levels, you have to completely shift your body position or crane your neck at impossible angles in order to hit your targets.
I love the fact that this game doesn’t require a joystick, since many VR headsets don’t have that with them, or they aren’t necessarily compatible with iOS. You aim by simply putting the center dot on the target, and after a slight time delay, the target is fired at. With InCell (related game by the same developer), tilting your head from side to side shifts your orientation on the neural pathway- like turning a steering wheel would.
Lots of fun, even with the headache of the drifting center. If they fix that in future updates, I will definitely update this review.
I don’t know if it matters or not, but I am playing on an iPhone 6, with an Infinite VR Tech headset.
Really cool but...
This game is really cool and really roped me in but every time it’s about to get really good, the game crashes and I have to start all over. It also makes my phone heat up really quickly. The graphics are super cool though! I love the creativity and how unique the stories are. Can get a little boring when you’ve been playing it for 30+ minutes but as long as you keep making progress it should keep you on your toes.
Ok game, over heats iphone
Game is repetitive, visuals pretty cool. After playing for five minutes iphone over heated.
Kinda boring and sorta fun
It's kind of boring and sort of fun at the same time! InMind 1 Was Really Short So Go Check That One Put Before You get this one because you'll see if you want this or not! Go Check out my channel on YouTube too! It's called BethyAndJoSisterAndBro! Pls Subscribe And Show Us Some Support And Love! ❤️💛💚💙💜💗
Great game still, though curious about the original concept
I still think this game is great! But so much changed and I feel like the original concept may have been more unique, or at least could’ve been built up to something more unique. Still, it’s easily the best VR game for cardboard I can find so far
Gewinnen Sie wertvolle Einblicke in die Leistung von InMind 2 VR (Cardboard) mit unserer Analytik. Melden Sie sich jetzt an, um Zugriff auf Downloads, Einnahmen und mehr zu erhalten.
This page includes copyrighted content from third parties, shared solely for commentary and research in accordance with fair use under applicable copyright laws. All trademarks, including product, service, and company names or logos, remain the property of their respective owners. Their use here falls under nominative fair use as outlined by trademark laws and does not suggest any affiliation with or endorsement by the trademark holders.