Fun concept, flawed execution
It’s a really great looking retro platformer. Simple design and fun concept. But the mechanics are clunky and it crosses the line from difficult to irritating. Certain actions (like the wall jump or fly or stall mechanics) need to be executed with incredible precision, but they seem to succeed or fail at random, particularly when transitioning from one action set to another. The only solution is to keep trying the same combo ad nauseam until it succeeds. For me, it stopped being a challenging kind of fun and became a battle of wills against a broken machine.