KodeLife

Real-time GPU Shader Editor

Veröffentlicht von: Hexler

Beschreibung

Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.
Lightweight App, Heavyweight Power
KodeLife gives you 100% native real-time control over your GPU's power with one lightweight app.
Real-time Live-Coding
Code is checked, evaluated and updated in the background as you type! Quick prototyping of visual effects without having to wait for compilation.
Plug and Play
Use your device's audio input and all available MIDI connections or connect a gamepad to drive your visuals. Support for external keyboards, mice and trackpads.
Multilingual
KodeLife supports all supported flavors of OpenGL GLSL, as well as the Metal Shading Language.
Cross-platform Support
Take your ideas with you! Exchange your projects with KodeLife running on other platforms. Also available on macOS, Windows and Linux.
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KodeLife Häufige Fragen

  • Ist KodeLife kostenlos?

    Ja, KodeLife ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.

  • Ist KodeLife seriös?

    Nicht genügend Bewertungen, um eine zuverlässige Einschätzung vorzunehmen. Die App benötigt mehr Nutzerfeedback.

    Danke für die Stimme

  • Wie viel kostet KodeLife?

    KodeLife ist kostenlos.

  • Wie hoch ist der Umsatz von KodeLife?

    Um geschätzte Einnahmen der KodeLife-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung
Die App ist in Ecuador noch nicht bewertet.
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KodeLife Bewertungen

Still the best visuals app on iOS

Josepablo91 on

Vereinigte Staaten

Would love to see a better files integration with the possibility to search files trough directory hierarchies.

Great app, needs a few tweaks to be perfect

Jean80it on

Vereinigte Staaten

I'm using Kodelife a lot, it's a great prototyping tool, and a good alternative to just use shadertoy in a browser. There's a couple of features missing, though, and a few usability rough edges: - no support for float or half textures/render target; this is super important for GPGPU that is not just instagram-like filters and something that would be needed in order to be actually compatible with shadertoy. - if you have a lot of passes, you can't currently reorder them (or at least I did not find how) and have to resort to workarounds that make everything less understandable - can you even search/replace in your code? - going forth and back to/from other editors, it's super annoying that this seems to be the only one not supporting scrolling by just dragging the text - you have to find the small trackbar on the side, which is way to close to the app separator when multitasking on iPad pro - when working on a file for some time, if you save multiple times, sometimes the original filename is lost and replaced with the default :you have to specify the file name again and override it, and if you have a lot of them it is super error-prone I still think this is a great app, but it could be perfect with a some ironing :)

Shaders on the Go

nobreading on

Vereinigte Staaten

My favorite platform for code sketching. Best of all, it wonderfully integrates with the phone’s photography and video so real world textures can be brought in seamlessly. Has a customizable code editor too so you can made the coding fit your needs. Wish there were compute shader examples, code includes, and custom texture formats (mostly for HDR), but these are super power user features. For the most of us, KodeLife is the way to go.

Great App for Glitch Art

Mark O'Cummings on

Vereinigte Staaten

If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!

Still have to explore further but this looks amazing already.

Enrique Raphaël Page Pérez on

Vereinigte Staaten

I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando. Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be.

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