Best game ever!
Such a good game
MechCom 3 ist nicht kostenlos (es kostet 0.99), enthält jedoch keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der MechCom 3-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Der Preis von MechCom 3 beträgt 0.99.
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Such a good game
I like this game a lot. The only problem I have with it is my resources will randomly start only being worth 10 instead of 50 and I don’t know why or how to stop that from happening. Could just be me as I’m new to the game but it’s frustrating when I’m doing well and all of a sudden have no money coming in.
Modern games, modern clean simple interfaces, and with no ads or AIP nor the modern equivalent of oldschool grinding gameplay, this developer knows how to code fun gameplay. An element is a less-is-more kind of thing.. not clutter/busy for sake of busy-ness. Thanks and look forward to anything else you think of!
This is probably the best mobile* rts game out there and the AI Fix has improved the difficulty of the game so it’s playable I’m hooked and love it idk what could even match this game
Can u make a mech com 4 game that has more maps, bigger maps add more units and more team’s
Like chinooks or trucks and a way more open map with humans aliens and something else basically asking for more troops and enemies clan
The game is great! I like how there’s no build locations anymore, and that the different teams have new weapons and vehicle types, but, there are some other things that would also be cool if they were in-game, mostly because, the game seems a bit too similar to MechCom 2. One, a upgrade option for speed would be nice, the damage and armor upgrade ability is nice, but they are also in MechCom 2, another option would be cool. Two, PLEASE NERF CPU AND MINIGUN, I had a squad of aircrafts with PLASMA WEAPONS, and a group of blue MINIGUN Mechs took them out, sure there was a army of cannon AND minigun Mechs at my base, but the BEST WEAPON FAILING AGAINST A STARTER?! Pls nerf minigun, maybe add back the 1 weapon and 2 weapon research from MechCom 1. And Finally, a 5th weapon and vehicle type, like for a example, you COULD add a piercing weapon, like a railgun, and then add shielded rover wheels, so that Mechs could resist minigun by 50%, I’m just saying, that these ideas should be added, pls don’t be insulted devs. Again, any random person reading this that isn’t the devs, this review was for devs, because the game seems TOO similar to the 2nd game.
I initially enjoyed these mech games for their simplistic strategy and interesting terrain features. I enjoyed MechCom 3 the most with the different planet terrains and the choices of Domination, Quick Play and Custom Games. Graphics are well done and the sound features are adequate for these games. Now for the criticism. The game is pretty much unbeatable beyond Easy level. Any Domination game, where you are pitted against the other two opponents on the same map is pretty much impossible to win. You have to defend yourself against two attackers and you are able to defeat one, the other has built up a larger uncontested army that it just rolls over you. The computer AI builds structures and units faster than you do. If you are playing against a single opponent on Easy level the only way you can possibly win is to find their starting base ASAP, build units as quickly as possible and swarm their base. Play becomes pretty frantic with little time to sit back and think about your next build or uncover more of the map. Forget trying to win at Normal or Hard. All three games need to be adjusted for better playability. Slow down the computer build rate. I also think the price of buildings is too high. If you attempt to try and build Rocket or Aircraft mechs, you have to go through a lengthy build tree, expending lots of resources in exchange for building mech units to fight the computer player. Rarely, have I been able to build higher level units and win. You just get swarmed by lower level, less expensive computer units. It also would have been nice if the designers could have provided some strategy tips and explanation of game mechanics. None of that is provided in any of the games. You are on your own to figure everything out. Maybe there is a way to defeat the computer at harder levels, but I have not been able to come up with any strategy that consistently works at above Easy level. All three games are inexpensive, which is a plus. Enjoy playing them until you hit that wall of frustration where you can no longer advance and defeat the computer. Good luck.
I agree with the review that this game is hard, even on easy setting. Otherwise well done.
This is the best one yet, but could we see some kind of mech repair building/class?