Gets too hard too fast
The game is good and has a nice game loop but it goes from too easy to way too hard in an hour of playing and in my opinion I think it should not get so hard so fast
Ja, Micro RPG ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der Micro RPG-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Micro RPG bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt 9.10 $.
Um geschätzte Einnahmen der Micro RPG-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4.73 von 5
6,222 Bewertungen in Vereinigte Staaten
The game is good and has a nice game loop but it goes from too easy to way too hard in an hour of playing and in my opinion I think it should not get so hard so fast
+Free. Not energy based. Requires attention, timing and some learning. Very different in a lot of good ways. -Saddened to see they upped the cost of the upper tier summon. Gotta grind an extra month or two now. Frequently frustrated because it’s too easy to set off an attack on accident.
Game is fun concept and the difficulty is fun but not really rewarding when I can just go back and earn the same from a prior beat level. If there was more incentive like additional award for beating a new level would be nice. First couple worlds you can play and loose until you find a strategy to win or get lucky. As you get up there (I’m stuck on the ghost levels(world 9)) it becomes unplayable. Either I go back and grind and grind or keep throwing myself at the wall until I get lucky. Bugs where ghosts I’ve never hit or gotten hit is a miss on the first turn. Additionally the ghost getting a free hit after teleporting is just downright cruel. The respawn blast should be optional cause multiple times it has caused me to lose by moving them out of range and making me re hit them to move them closer which causes me to miss them when they get closer. In conclusion I’m going to keep playing cause it’s fun but may pass on the game and start phasing it out of my rotation of games. TLDR Fun until difficulty makes it grindy and unfair and unplayable. Almost pay to win.
The gameplay is fun. I like the timing aspect of it. The water world is hard, extremely hard. It takes a lot of grinding. The addition of statistics in the “Mirror” circumvents this. I love seeing all the stats achieved from playing the game even with the hefty grind. Without a statistics, this game would of been deleted by me in a heartbeat. Also, I can play the game offline!! Edit: easily beat water world with upgrades (no money spent) Update: the last ghost never spawns in map 9-6, blocking progression in the game.
Similar to a ticoon
Neat little game, until the randomized difficulty ramps up requiring repetitive grinding for days or ridiculously overpriced micro transactions.
Most of the time you have to get hit, and when the enemies do thousands of damage, yeah, not exactly fun. The water world is the worst offender. Once you get there, which doesn’t take very long, the enemies begin to swarm in such high numbers that you are required to get hit. What makes that even worse is the fact that not only do these enemies do half your health per hit but they also confuse you, making your chances of hitting an enemy 0. This could not have been done on accident as I have NEVER seen this with any other part of the game up till this point. The difficulty spike, the unfairness, and the obvious p2w tactics make this game unplayable and unfun.
You can only play so far before payment is required. The game just gets to a point where it’s way too hard to do anything and they just farm you for ad views. What a joke.
I wanted to try ad free, so I purchased the cheaper one. Nothing happened when I did… Scam game?
Галимая