Nice game, fix the bugs
The play-doh style art does not fit the game story and the intended audience. Lots of bugs too: 1. Spells: the “Slow” spell does not affect the play order of enemy units; Insane spell cost-effect setup: “Magic Arrow” - deals 3000 dmg, costs 5 mana and “Poison” deals 2x115 and costs 15 mana??? 2. ents occupy 2 squares but fit into one when attacking your units. 3. looking at your cards restoring their health after a battle the power of the stack is not updated after a unit is fully restored. - can’t see the hexes clearly on the battlefield. 4. when the enemy army is compromised of units of the same type, e. g. five manticores, you cannot figure out their order of play because clicking on one manticore does not highlight it nor distinguish it in any way from the others. Also related to this, since it applies to problems with the band of icons showing the order of units in battle: the last units go outside of the screen and since the icon bar is not scrollable u can not see their info. 5. Upgradable (in theory) spells and units have a glowing level number- useless when u don’t have the resources to upgrade. It would make a lot more sense to not glow or somehow distinguish the ones which are truly upgradable atm. Aside from such (mostly minor) bugs and the sketchy graphics the game is fun to play, stable, and not overly pay-to-win oriented.