Facelab・Editar Cara y Cuerpo

Veröffentlicht von: C P

Beschreibung

From the contextual awareness series: Object (RE) Oriented Debris. Augmented Reality App using Artificial Intelligence to create site-specific meshes all over the real place. By Chiara Passa 2024.
Object (RE) Oriented Debris is an augmented reality art-application using pre-trained artificial intelligence algorithms to recognize and interpret the real space (through smartphone/tablet sensors) to create site-specific meshes all over the real place. I created the meshes texture inspired by the space environment colors and the metallic debris orbiting all around. Gradually, the meshes will transform the real place into an abstract space where the onlookers are projected in. The artwork highlights how augmented reality alters our perceptual dimension of reality, subtracting, adding, blurring and modifying reality to increase the imagination in our real dimension.
The audience, through tablets and smartphones by tapping wherever on the screen, just over the meshes, generate and place in situ random 3D debris which I previously created using AI and a database of 3D assets (that updates, growing with new debris) I designed ad hoc. All the debris are interactive, so the audience can change color, scale, rotate, translate and collocate the debris into the new space. Each debris emits a space-sound I took from ESA public archives after doing research.
Object (RE) Oriented Debris invites the audience to look over the real surface to traverse the border between art and game for exploring the oscillations between tangible and virtual place.
Object (RE) Oriented Debris recreates an ontological vision of the place by speculating on human perception, where the machine creates a generative object-oriented super-place in continuous transformation all around the viewers. Get ready to enter a hybrid world, another dimension but simultaneous to the IRL one!
Usage and Buttons
Reset mesh to Stop/Run AI space meshes all over the real place. Move around to cover the whole place. Continue moving to change meshes, chunks and directions.
To place random 3D debris, tap wherever on the screen, also over the meshes. Each tap will place debris within its space-sound.
To interact with the placed debris just tap again on each debris to change color, scale, rotate, translate, collocate, etc. To delete a debris, tap on each debris in order to select it and press the button delete.
Video sneak-peek https://www.youtube.com/watch?v=qjvqW25QytM
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