Greatest game
Sickest game ever
Ja, Old School 3D ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der Old School 3D-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Old School 3D bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt £3.99.
Um geschätzte Einnahmen der Old School 3D-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4.31 von 5
104 Bewertungen in Vereinigtes Königreich
Sickest game ever
I really like the app but the ads are annoying and very inconvenient making it take much longer to play the game.
I really want to play with my friends on this game
Old School is a classic platformer with a unique art style. The game is challenging, but fair, and the level design is creative and varied. The music is catchy and the sound effects are well done. I think the camera angle should be like the game School Days, where the camera is behind and slightly above the player. This would give the player a better view of the action and make it easier to avoid obstacles. Overall, Old School is a great game for fans of platformers. It's challenging, but fair, and the level design is creative and varied. The music is catchy and the sound effects are well done.
I like the game I like Tina
The approach of dividing schools into distinct stages—Pre-K to 3rd grade, 4th-8th grade (preteens, 9-13 years old), and high school—offers an interesting mix of gameplay, especially when martial arts like Boxing and Taekwondo are involved. The twist that younger students engage in more frequent, less serious fights, while older students face more intense and personal conflicts, adds depth to the experience. One of the standout features is how fighting changes with age. Younger kids fight more playfully and often, reflecting the impulsive, chaotic nature of early childhood. As players move into the preteen years, fights begin to carry more weight. By the time they reach high school, conflict becomes serious, with only bullies or students with real issues willing to engage in combat. This progression adds realism and forces players to think more strategically as they grow older. The integration of martial arts works well to complement the fighting dynamics. Younger characters might have simpler, scrappier fights, while older characters need to develop real skill and finesse. By high school, combat becomes more about strategy and using martial arts to resolve or defend against serious threats. There are challenges, though. The balance between playful and serious combat might feel uneven if not handled smoothly. As the tone shifts from chaotic childhood fights to high-stakes high school confrontations, players could feel a disconnect if the transition is too abrupt. Another concern is how the game handles bullying. Having bullies or serious conflicts as the main source of high school fighting could come across as glorifying negative behavior if not done thoughtfully. Character progression needs to feel organic as players move through these stages. Fights in high school should feel rare but impactful, requiring the use of well-honed martial arts skills and careful decision-making. If the game captures this gradual shift from playful to meaningful combat, it could create a highly immersive experience.
The controls are awful tbh
Ever since he got blown up by a bomb since he was expelled, he has never gotten better, his health is always red and I can’t get anywhere, the game is unplayable.
First of all you should call this game advert simulator and also it’s a very buggy game. Everyone targets you. Their should be an option where teachers actually try and bust other students for starting fights. Someone jumped off a table and attacked me almost putting me in the hospital and I was the one who got done for vandalism just a joke.
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