Great little game.
Highly addictive game. Love it.
Ja, Opacha-mda ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Opacha-mda-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Opacha-mda ist kostenlos.
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4.7 von 5
10 Bewertungen in Australien
Highly addictive game. Love it.
An honestly simple and fun game to pass the time. I find myself coming back to it every so often and losing an 1 or 2 every time. AND NO ADS. level 200 and going.
I’ve passed level 450 and can say that this is a fun game, I find myself coming back to it frequently
Awesome game really enjoy it, got recommended in a YouTube video, never looked back. Really enjoy it
This is by far my favorite phone game of all time. I have hundreds of hours on it. The replayability is insane - I’m always chasing that perfect skirmish with just the right balance. This game is fast paced, random map real time strategy with no ads or in-game purchases. Simple enough to sip the phone battery, complex enough to be endlessly addictive. The perfect game! My only wish is to play as a color other than green 😁
Second Update: I finally yanked it around level 350 because I got sick of losing due to a twitchy interface made for tiny fingers. A good basic concept. I hope someone remakes it with an eye towards good UI design. Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers.
Update: I've played up to level 316 because I basically like the game. But it's UI is badly coded in one very aggravating way that keeps making me quit. The gray background slips around if you accidentally touch it while trying to touch-adjust one of the circles. It's simple enough to change how the grey background picks up touch gestures. Yes, a two finger pinch should adjust its size, as it does. But there is no game play reason for the background to respond to a single touch gesture by slipping around on screen, wrecking a round of this fast paced game. So this is either a coding error, or an attempt to make the game feel highly fragile, and hostile to larger fingers. Original: I have played through 160 levels, and have found the bad interface the hardest part of the game. The background slides under your finger unless you hit the tiny targets precisely. Over half the time, this is what loses the game. So, while it begins as an interesting puzzle-game, from level to level, ultimately I just want to toss it because of its aggravating UI design. I like the basic concept, but I've never played a game so openly hostile to the wrong sized fingers.
This is one of those monkey-brain games that I go to when I’m listening to something else and don’t have work to do or just need to rest my mind without sleep. I’ve played about 1200 of the levels, and each level is pretty engaging. Some are stupid easy, and some are almost impossible.
Everything Ivan puts out is on point. Super simple gameplay usually but built in a way where every decision compounds. Canbe difficult but once you learn the what you did wrong every level can be defeated. Seriously check out this developers games he is a hidden gem in the app store game section.
The game needs a feature to auto-send your units from other planets to the front Edit-figured out how to do it. Maybe i accidently clicked through a tutorial or maybe it wasnt mentioned
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