Amasing games
Very simple in principles but hard to master.
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4.85 von 5
13 Bewertungen in Belgien
Very simple in principles but hard to master.
The game can be fun, I like the game, but when you come across a particularly challenging obstacle, the game will set back to navigate the same obstacles over and over again simply to reach the obstacle that you are having a problem with. Soon, the game is no longer a fun challenge, but rather an annoyingly frustrating experience that you just want to be over with. The developers should have put in save points just before the particularly challenging obstacles and learn that their is a huge difference between challenges that keep a player interested and set up where the player just experiences constant frustration that leads to disappointment and apathy. Additionally, the physics of the game (how you expect your character react when interacting with the environment) seem to change without any indication that the environment or an object within the environment has become different or that it is in fact a different type of object even though it is acting very differently than you learned to expect from previous encounters. For example, their are often sudden currents in the liquid environment the character swims through without any indication that there is a current or why a current would be present in that particular situation except to make things more difficult for the player. In other words, there is no logic to the game world, only convenience. It’s like that because it is; deal with it.
This was the easiest five stars in my life. Ordia is easily my first or second favorite mobile app of all time. I’m just gonna start with that. Its beautiful graphics, quality, cleverness, blob physics and startlingly smooth animations really put the whole thing together—I cannot get enough of it. Me being a sort-of game developer myself I may be able to appreciate it a little more than others, spank I gotta say, my favorite thing about it might be the cleverly crafted levels or the unique enemies or maybe even the way background things sway as you pass (that must’ve taken a bit.) Really the only small problem I could find wasn’t even a bug, but the fact that it’s so short. Adding one or two more types of surroundings or even making and infinite mode somehow (idk, it’s an idea) would make the whole thing a trillion times better. Also . . . PLEASE release a soundtrack on Spotify or something, I’d absolutely love that as I am a huge music guy and I love the music almost as much as my mom. Overall, Ordia is an amazing new world I’ll never get tired of or bored with. Keep up the great work, Loju.
Fun Game :D Nice Music :3
I just wish there was more than 39 levels.
It’s a little challenging but it’s really fun. Sometimes l get so wrapped up I do 4 levels!
Good
This is a fun game
Addictive game.
Look, I love this game, it has great sound effects, visuals, and motion. But if it’s supposed to be relaxing, the creators failed at that. Because there aren’t many checkpoints, when you die, you go back like half of the whole level. The first world is pretty fun, but as the difficulty increases, everything just becomes stressful, and when you die, you will want to slam your phone on the ground. There really needs to be more checkpoints, it would make the game feel more enjoyable and relaxing.
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