Fun but short
I really like the concept and story, but for the price and compared to other inkle games this one felt a bit short and lacking in replayability.
Overboard! ist nicht kostenlos (es kostet 79.00), enthält jedoch keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Overboard!-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Der Preis von Overboard! beträgt 79.00.
Um geschätzte Einnahmen der Overboard!-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4 von 5
2 Bewertungen in Norwegen
I really like the concept and story, but for the price and compared to other inkle games this one felt a bit short and lacking in replayability.
Many different story lines to explore. I've already played for 5 hour according to screen time, and still haven't explored all options. Love the art style and the story.
I got hundreds of hours of fun out of 80 days and expected the same here. I was severely disappointed. With only three endings and 10 minutes per loop, this game can be beaten in only 30 minutes. I want my money back.
This game is very well designed. Excellent graphics, music, gameplay, and characters. Beating the game will take probably less than an hour (like it did for me), but there are many side stories and achievements to be discovered, making this game extremely replayable!
I wish they’d make a sequel or a spin off it’s so addicting, entertaining, well crafted, beautifully designed, ahhh I can’t rave about it enough! Give us more inkle this is the best phone game I’ve played in years!
great game but a short one
This is what I believe peak mobile gaming looks like. Unique concept, great art and art style, just fantastic. I really want to see more from these developers and story based games like this as I haven’t seen anything like it. Most story games on the App Store are cash grab garbage. This is truly one of the best most unique games on the App Store. Of course not without its flaws, but for a mobile game of this ambition, it deserves 5 stars
Starts out strong, but it eventually reaches a point where the fun exploration phase is over and I’m trying to optimize my day, which involves lots of repetition. If I want to change one small thing and keep the rest the same, I have to redo the entire day much the same as before. Would be much less tedious with an undo button.
Hello! I just downloaded the game and I was excited to play but I don’t hear anything? My sound is all the way up on my phone and it works on other apps but not Overboard! I have the volume in game all the way up as well but still cannot hear things? I haven’t played it passed the beginning monologue because J want to get the story in full storytelling gameplay. I bet it’s good and I’m excited to play but I just want some sound help before I begin? Can anyone help me with tips or anything? Thank you!
If you are coming to this app from 80 Days, lower your expectations. Lower. Lower. Keep going… Despite the high price point of $5.99, this game only lasts about 15 minutes on the first playthrough. There isn’t much variation, either. After two or three plays you’ll be experiencing more old than new material. The total word count must be roughly equivalent to a chapter of a YA novel. There’s no reason, from a user-based perspective, to fill a game with so much repetition. The advantage is entirely the designer’s. Imagine that you have to create five unique paragraphs, but that the sentences within those paragraphs don’t have to be unique. If you were lazy, you’d save yourself a lot of effort by repurposing the same sentences in different arrangements. That’s essentially what Inkle has done here. Instead of putting forth the effort to create a rich game even a fraction as good as 80 Days, they’re counting on players getting focused on slight variations to create different outcomes—even though that means that after a few short plays, most of what the players are experiencing is tired and repetitive. For some players, this is obviously working. For me, it’s a cheap trick. I thought for a moment that the story was going to continue with her life beyond the boat with new scenes—but no, it’s just that same dumb boat with the same handful of characters and rooms. If you’re going to provide so little material, fine, but drop the price several dollars.
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