Dragging connectors broken on iOS14.
Fun game. Until I upgraded to iPhone 12. Now, the connectors don’t stick to the circles. :-)
Powernode ist nicht kostenlos (es kostet 99.99), enthält jedoch keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Powernode-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Der Preis von Powernode beträgt 99.99.
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Fun game. Until I upgraded to iPhone 12. Now, the connectors don’t stick to the circles. :-)
This game has potential. My chief complaints: —in casual mode you can’t pause the game and then come back several hours or a day later to resume it. —In regular mode, there are no hints telling you if it’s good or bad to reuse a node you’ve already made or better to create a new one. For that matter there are no hints or guidelines for best practices. So if you don’t feel like being a game scientist and experimenting with different types of gameplay, (which, let’s be honest, not many people have the time and desire for), this game ends up being a shadow of what I am guessing it is or could be.
Everything seems fixed.
Seems cool, but it’s currently buggy and there’s absolutely no tutorial.
I second the other reviews. It’s a good game but it is pretty buggy.
While this game has a great look and feel, and a brilliant concept, it feels like a version 0.1 that’s had very little play testing. Bugs: - periodically nodes will shrink and become illegible, which results in certain death - sometimes the feeders are feeding but the node I created just won’t pass it on - often have to restart after playing as it locks up before I can hit Play Again Shortcomings: - pacing is horrible, as many others have commented - situations that are impossible will arise, such as trying to satisfy nine numbers going as high as 10 with only four source numbers with a max of 4... there’s surely math to determine what can be done and in how many ways, but the designers don’t seem to have baked that math into the program Hoping this will improve but until then it doesn’t feel worth playing anymore to me.
I expected more for a game that I paid for but it’s a fun and challenging experience. It’s very one dimensional but this forces you to make hard decisions. It’s also buggy from time to time which makes it annoying when you have to start over from making good progress.
Fun game but there are some bugs with it. One major one is node will not push the energy to the node even though all of the connecting nodes have charged the node. If I have to power a node of 9 and I connect a 5 and 3 and a 1, if all three pulse to make 9, then the game will not push the energy to the 9 node, and the node needs to be charged a second time in order for it to take and push the energy. This always causes me to lose the game.
The game has a great concept and I love the aesthetic of it but there are some major issues that I would love to see solved soon. 1. The pacing is all off. It starts of reaaaallly slow for beginners which is great but I seriously don’t need to relearn the game every go around. Then after 5 years it eventually gets a good pace but that last about as long as a snowflake in hell before it starts going as fast as a greased up roller coaster. Total mood killer. 2. It has the same starting nodes every. Freaking. Game. I know how to play so I’d like you to start mixing it up. 3. I HATE having to skip the tutorial every new game. Like seriously??? Who does that?? Overall: great concept with some poor execution. Fix the pacing to make it more zen (or even give us difficulty options) and then you’ve got a great game on your hands.
I love this game. It's easy to learn, but really tough to get scores into the 500+ range. I've played this game quite a bit. There are two major bugs: 1. The game freezes about one out of every five times you hit "Play Again", and, 2. I've now seen at least 12 examples of the game not generating "pulses" correctly. Usually later in the game, there will be a large "target" (point value like 11 or 12). I'll draw the lines from the source nodes to create the value needed for the target. For example, I might draw lines from a 5, 4 and 2 to create an 11. I've watched carefully and seen multiple examples where the source pulses from all the nodes come in, but the "11 pulse" never gets generated, causing you to lose the game. I thought at first that I was just imagining it, but I've been watching and have clearly witnessed this multiple times.