Good
It’s work
Ja, Reality OBJ ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
Nicht genügend Bewertungen, um eine zuverlässige Einschätzung vorzunehmen. Die App benötigt mehr Nutzerfeedback.
Reality OBJ ist kostenlos.
Um geschätzte Einnahmen der Reality OBJ-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
3.67 von 5
3 Bewertungen in Russland
It’s work
In ver 2.0 don’t work export ( 1.0 was very good….
This app is great! Easy to use and greatly helpful The only Downside I could find is because of the iPad’s lack of 3D tools, and the App doing its job so well it leaves much more options to be desired such as .fbx import and or object seperation… Lastly I would advice the App creator/author to have a public format in which users can submit ideas/bugs linked here as I have had issues finding anything online
I have a process that I make my model and uv unwrap in blender on my windows pc, and texture paint in procreate (it’s not professionally perfect but I really like the program and it’s a plus since I have it and all my favorite brushes are there to use), i found this after looking for “Reality converter” I heard others talk about, I gave it a try and it does the job nicely, I can add my diffuse (color), roughness, and metallic textures, along with what I was wanting, a Normal and Ambient occlusion map, if the textures (them being in your saved photos instead of files) you have are 4K bring it to procreate recognizes the size too so that saves me another hassle, and it recognizes two sets of materials and groups them so that was really nice to have if my materials were in separate meshes of their own! What I did find odd was when I exported my model into procreate the grid came with me too, it’s a object/geometry too, now I just hide that in procreate, you could probably delete it if you can in your 3d software not in the app even when I hide it, it’ll still be exported, it also sized my model down from 5m originally to 1m, it does it with the base blender cube from 2m to 1m again, I was curious if this would be a problem for me in my process but it never affected the textures quality and pixel size not that I know of. Now I’m just using it to at least let procreate see the normals and Ao maps, I paint on top the fake bumps to then export the textures only, hopefully it works fine for you with other means, so it’s pretty good so far as of this date, look forward to it improving on the size Maybe and the grid part as not an object, you can mess with the donut too. UvU
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