Room 666 - Hotel Orpheus

A horror escape room game

Veröffentlicht von: Brian White

Beschreibung

The next terrifying chapter in the Hotel Orpheus saga: "Room 666". You awaken in the locked bathroom of Room 666, unaware of the horrifying events that took place there Halloween night of 1976. Can you escape the paranormal forces that have trapped you with nothing to defend yourself? You'll have to use your wits and skills to solve dozens of puzzles and escape this haunted hotel while you're still alive!
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Room 666 Häufige Fragen

  • Ist Room 666 kostenlos?

    Ja, Room 666 ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.

  • Ist Room 666 seriös?

    ✅ Die Room 666-App scheint von hoher Qualität und legitim zu sein. Die Nutzer sind sehr zufrieden.

    Danke für die Stimme

  • Wie viel kostet Room 666?

    Room 666 ist kostenlos.

  • Wie hoch ist der Umsatz von Room 666?

    Um geschätzte Einnahmen der Room 666-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung

5 von 5

1 Bewertungen in Sonderverwaltungsregion Hongkong

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Bewertungsverlauf

Room 666 Bewertungen

Another great game from Twinpix

Suzsho on

Vereinigte Staaten

Stupendous game! So much fun. It’s wonderfully challenging, the hint system is the best (they are truly hints and give answers only if you want them), story is well integrated and developed, and the artwork is so good - perfect for the game. In short, everything you want in a good escape game! Thank you Twinpix. Hope there’s another one coming! And if you haven’t played their other games, go play them, they’re all great!

So glad I found this!

Gammygamer on

Vereinigte Staaten

Totally enjoyed it, fun and intuitive! Will def buy the developer’s other games!

Loved all the games but…..

Puddinz on

Vereinigte Staaten

So I’ve played all their games and loved them all. Seriously cannot wait to play more but there is one issue I noticed in all the games that is super annoying. Whenever you have to drag something from the top of the screen it pulls the notification center down. For example putting the mirror puzzle together there is a small piece at the top that you have to drag down. I had to drag it little by little because of the Notification Center. At one point it got stuck at the top I had to come out of the puzzle and start over. Maybe it’s my big fingers idk but I hope they can change this. Other than that if you enjoy point and click games you will love this developers games.

You gotta work for it!

IvyInTheTARDIS on

Vereinigte Staaten

I enjoyed Room 666 as much as Brian's other games (Room 1309, The Freezer, and The Lift). What a bizarre & creepy world. Best feature: random pressing doesn't get you what you want; you really need to know what you're looking for, and then, poof, touch-and-take! Truly appreciate the map jumping. Lots of eeeew, too! Before I knew it, 3 hours had passed. Good fun, this.

Too buggy

Skuhstoss on

Vereinigte Staaten

Early in the game I hit a major bug. When trying to retrieve the key from the mouse, I find that it is impossible to pick up the key after enticing the mouse out of its hole. This makes the game unplayable.

Love!

BethHenderson10 on

Vereinigte Staaten

We love all of the games by this developer. Totally worth the money and cannot wait for the next one.

Great escape/adventure game

liligirl111 on

Vereinigte Staaten

This is the first game that I have played by this developer. It was about 4 hours of good logical fun. Very intuitive but tough. There was a hint system but you were given hints in steps instead of a full reveal. I love getting a nudge in the right direction instead of having the solution given to me (but the option is nice). There were absolutely no glitches or issues with the game at all. I have been wanting to try one of this developers games but I am always hesitant to buy without a free demo. Luckily, and graciously, this was a freebie. So thank you!! I will now be buying the other games of the same genre that have been previously released by this developer.

Great stuff, as usual!

Almighty Cloud on

Vereinigte Staaten

Brian White, you beautiful genius, you’ve done it again. Fantastic game, would absolutely recommend to anyone. Now, to Brian specifically (no one else read further cuz it’s gonna spoil stuff), here’s a couple of hyper specific nitpicks I had throughout playing, because I enjoy nitpicking these kinds of games, especially when they’re so good. So: -Having the tutorial be the same for each of the three Hotel Orpheus games is a completely valid choice, it gives continuity and cohesion. However, I think you might be missing an opportunity to establish a slightly different immediate tone to the player. Small changes, like the level of decay of the flowers, the exposure or casted shadows of the objects, the expression of the doorman/wolf lamps, and especially the background music, are all places I think you could make small changes that could be good for spooks or immersion. -The inventory should definitely be a side scrolling bar along the bottom rather than having the suitcase icon that has to be clicked every time, both for convenience and to keep the player aware of what they have while exploring the game. Maybe have a button that pulls up the full array for purposes of combining or inspecting, but for using items it’s clunky. -Love the mirror person design, but fyi, orange horns and grey skin evoke memories of Homestuck for me, which is a significantly different tone than this game. Although, the shape of the horns is the same as the scariest Homestuck character, so idk. Either way, the solid orange color draws a bit away from the detail of the face, I’d recommend changing the color, adding some variation (wear and tear, dust smudges, etc) or lowering the saturation of the horns if this is gonna be a recurring character. -Ooh, beautiful fluid looking animation on the mouse scrambling to get the key! That probably took a while, nicely done there. -No need to put quotes around a few of the thoughts, the more personal nature of the syntax should suffice to differentiate it from the instructions. Plus you seem to also have quoteless internal speech, such as the opinion on the state of the chair. Maybe make one a different font if you want to be sure of distinction, but quote marks are best left to separate spoken dialogue from internal. I guess the character might be saying these thoughts aloud, but since all other sound is either diegetic (wheel squeaking, drawer opening, tv reporter) or benefit from the uncertainty of whether they’re diegetic or not (chil

Fun game

hiugvvrfhjn on

Vereinigte Staaten

Great fun and the new map so you don’t have to retrace your steps a million times is great. I just couldn’t find the piece to the tv remote but all the other puzzles were fun, not too hard, and the hints were helpful without giving it all away. Will await more from this series!

Great game!

Suzsho on

Vereinigte Staaten

Another great game from this dev. It’s got it all…. Great puzzles, a wonderful creepy atmosphere, a good story, original graphics, and great, smooth gameplay. It was so much fun to play! There are hints and a teleporting map, both of which add to the pleasure of playing. This dev has become one of my favorites. Another great addition to the Hotel Orpheus series. Definitely five stars.

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