No regrets
Fun little game, no micro transactions, indie dev, lots of replay ability. 10/10 would purchase again.
Siralim Ultimate ist nicht kostenlos (es kostet 5.99), enthält jedoch keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Siralim Ultimate-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Der Preis von Siralim Ultimate beträgt 5.99.
Um geschätzte Einnahmen der Siralim Ultimate-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
Fun little game, no micro transactions, indie dev, lots of replay ability. 10/10 would purchase again.
But dang this game is awesome. Took me a bit to get into it, mostly sat downloaded on my phone for months before I REALLY gave it a shot. Glad I did, this game has loads of in depth content waiting for you to sink your teeth into. It rewards exploration of builds and testing out different combinations of teams and monster fusions. Upgrading gear feels basic but before you know it, you have created your own personal artifacts to destroy hordes of monsters with, or protect your team with. Character classes give TONS of replayability as you can switch between them. Overall really surprised this doesn't have more ratings on the App Store, 10/10 worth your money and time.
207 amazing hours in and counting, and I can’t recommend this game enough!
DO NOT PURCHASE This game LOOKS amazing, but I got it and can’t get past the opening screen - it just freezes. I’ve not been able to play at all! I’m going to request a refund through Apple for this one. I tried downloading and reinstalling on both my iPhone (15) and iPad (10) , and restarting both, but it just won’t get past the load screen.
As the title says this game is grea, however the joystick and buttons are horrible. I play this game on an iPhone and the controls are too big and are blocking some in-game texts. Modifying the control isn’t that great because it’s either too big or too small. The developer should look at games like Titan Quest, Dungeon Hunters and similar games and add an option for that type of control so that it’s more accessible to mobile players. I’m sure it’s a great game on iPads and tablets but for mobile phones it’s a bit difficult.
Have you ever wanted to collect monsters on your phone, but the Game You Love doesn’t have a mobile game that isn’t about walking around outside? Do other monster collecting games leave your deeply seated desire for complex gameplay interactions and infinite scaling dissatisfied? go on a joyously unhinged adventure in siralim and experience some of the most complex interactive mechanics ever to be attached to little pixelated monsters, all while reliving your childhood memories and stroking your adult ego about the massive brain you must have to understand the mechanics and gameplay of Siralim.
This is some of the most in-depth team building and synergy building gameplay I’ve seen. Lots of mechanics and I’ve only scratched the surface so far. Also appreciate the single purchase for a big game with no microtransactions. Only problem is that it seems to crash somewhat regularly in battle for me, not sure if that’s a common thing or what. EDIT: tried again after awhile, redownloaded, crashing is still bad. Shame as I want to like the gameplay but it’s frustrating frequently losing progress to seemingly random crashes. I’d probably get it on PC if you are interested.
Siralim Ultimate could have been the best game on iOS. There were some strange decisions the developers made that makes it difficult to play. The controls are a virtual d-pad. You get a joystick on the left and 3 buttons on the right. Over time, this becomes increasingly uncomfortable. While you can move them around to where you want your thumbs, I found it difficult to use. The scope and complexity of the game will be hit or miss for some. In this game, you fight and collect creatures, adding them to your team. The strength, intelligence, and defense are negligible in importance compared to the creature’s trait. The synergy of traits is what makes the game stand out. Eventually you can merge creature’s traits to make them work better in your party. For example, you may have a cleric with healing builds, and you can merge a creature that gives random buffs on heal with a creature that heals itself. Doing this with unique creatures can give you a solid team of 6 that have 12-18 traits working to your benefit. This doesn’t even include artifacts (think equipment) and spell gems (of which there are hundreds). The scope becomes an issue. With over 1,000 creatures with unique traits, and several dozen potential classes you can be, creating a custom build could take hours or days. When you finally get that perfect build, the battles become very boring. I got to a point with a griffin pyromancer build where I simply clicked “defend” on my first character and it would immediately kill the entire enemy party. Doing that for thousands of battles gets old, quick. This game could take hundreds or thousands of hours to complete, and my understanding is there really is no “complete” here. You beat the story around floor 60, but there are players who’ve made it to floor 1500 (probably higher). Again, great game, just know what you’re getting into.
This game is so good that it feels weird that it came from the app store. It’s a great game with endless replay value, zero bugs so far, ZERO microtransactions, endless combinations of monsters and builds(but not so complicated that it makes your brain hurt), quick snappy battles, it’s not super grindy, has great music, and really fun and relaxing dungeon crawling mechanics. Oh and you can customize your castle too with furniture and stuff. And change your character class at any time. It’s fun trying to come up with the most broken builds. It’s simply a good game that is more than worth its price tag. If you like rpgs, roguelikes, dungeon crawlers, and monster collection games I highly recommend this.
It took me a bit to figure out there’s a joystick overlay. I struggled to pick a name due to sensitivity. Really not sure why touch controls aren’t a thing here.
Diagramm
|
Kategorie
|
Rang
|
---|---|---|
Top Bezahlt
|
|
306
|
Name | Downloads (30d) | Monatlicher Umsatz | Rezensionen | Bewertungen | Letzte Veröffentlichung | |
---|---|---|---|---|---|---|
Dawncaster: Deckbuilding RPG
An Epic Cardventure
|
Freischalten
|
Freischalten
|
0
|
|
vor 2 Wochen | |
Lost Portal CCG
Solo RPG card battle game
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Monat | |
Shattered Pixel Dungeon
Roguelike Dungeon Crawler
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Monat | |
Sands of Salzaar
Open-World Sandbox PRG
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Monat | |
Star Traders: Frontiers
The sci-fi captain RPG
|
Freischalten
|
Freischalten
|
0
|
|
vor 2 Wochen | |
Wayward Souls
Randomly generated action-RPG
|
Freischalten
|
Freischalten
|
0
|
|
vor 3 Jahren | |
Ultra Blade
Pixel Roguelike Survival RPG
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Jahr | |
Legend of Keepers
Become a dungeon master!
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Monat | |
Caves of Lore
Solo Dev RPG
|
Freischalten
|
Freischalten
|
0
|
|
vor 1 Woche | |
Adventure To Fate Lost Island
Accessible Turn Based RPG D&D
|
Freischalten
|
Freischalten
|
0
|
|
vor 4 Wochen |