Amazing, story driven game!
Fans of Kingdom of Dragon Pass will love this intricate sequel that is shorter, but arguably deeper than the original. Looking forward to the sequel, great work team!
Six Ages ist nicht kostenlos (es kostet 88.00), enthält jedoch keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Six Ages-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Der Preis von Six Ages beträgt 88.00.
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5 von 5
3 Bewertungen in Sonderverwaltungsregion Hongkong
Fans of Kingdom of Dragon Pass will love this intricate sequel that is shorter, but arguably deeper than the original. Looking forward to the sequel, great work team!
Unique title that masterfully combines management, rpg, roguelike, chose-your-own-adventure, and strategy in an established heroic fantasy setting. Plays perfect on iOS. Has a phenomenal sequel (Six Ages 2) and an awesome spiritual predecessor that was already a classic back in the day (King of Dragon Pass).
this game I would highly recommend to those who enjoyed King of dragons pass. It is the sequel to the previous game. I like this game a lot. The music is beautiful, and it works well with voiceover.
A wondrous follow up to KoDP.
Great lore with deep mechanics/system. Sometimes I don’t know what I am doing but enjoy the consequences. Have both King of the Dragon Pass and this game and spent hours and hours of fun. Will buy the sequel on day one if they ever release one.
This game is unlike any other. Strategy and RPG in one - and a story to boot. Its also very replayable. Ive led (and destroyed…) dozens of civilizations. I also love that wifi and a network are not required to play - so it works during flights and on subways, etc. I only wish the sequel was coming!
First, let me say this is one of the best games that I’ve played. You basically play as a clan trying to survive in a fantasy world where your god has just been killed. The progress of your clan is extremely engaging and some of the events that pop up are really interesting (i.e., how do you handle having an ally clan that has accepted your religious revelation taking the position that non-believers are heretics and can be enslaved?). But there’s one huge and pretty glaring problem. This is an extremely short game and it breaks my heart because the game length is artificial. Basically, the clock starts ticking once a single event chain, which occurs very early, starts. After that event triggers, it doesn’t matter what you’re doing or what you want to explore, once the event chain ends so does your game. This is extremely frustrating especially in the context of King of Dragon Pass which would allow you to decide when to start a Tribe (and thus start the end game). I feel like the game would be significantly improved if there was a way to allow players to determine when the end game chain begins (maybe when you’ve completed a certain number of rituals) but as it is, there’s no way to do this and it doesn’t matter what other event chains you’re in the middle of (and will never see the ending of) or if you want to play longer.
The genocidal maniacs should have been able to bully blue crest more
Structurally, this game is sort of a hybrid between a strategy game and an RPG. I find that it's helpful to think of it more like an RPG myself, where you play the clan, rather than an individual character. Your clan has a destiny, which will lead you to riches and glory if you are strong enough to hold onto it, or will leave you forgotten and destitute if you don't. Gameplay then, is about surviving and building your strength (especially in the strength of your leaders) long enough for your destiny to roll around, and in the face of inevitable hardships you'll find. The game does hide a lot of information from you: It's the sort of game that's much, much easier once you've beaten it once or twice already, which can be good or bad depending on what you like in the game. There's also a fairly significant random element. Even your best laid plans can fail, or your insane adventures succeed, if the dice gods favor or hate you that roll. Nonetheless, I've spent hours and hours enjoying this game, and I really do think it's great.
The first one was much better. This one becomes sore with micromanagement and takes a lot of the adventure and occurrence out of the game. Really bad game.
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