More updates!
This is a really good game and I love it. One of the best games of ww 2 in the AppStore but we need more updates!!!!
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Sky On Fire 1940 ist kostenlos.
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3.67 von 5
3 Bewertungen in Kroatien
This is a really good game and I love it. One of the best games of ww 2 in the AppStore but we need more updates!!!!
I wish you added more of a variety of aircraft and more ground involvement, for example maybe try adding infantry to interact with like as hostiles or just background people or trucks that move along roads as a convoy that can attack you or more maps. I only say this to help, I know if must be annoying or stressful tho be told how to improve your creation. But please don’t do it for me do it for the people willing enough to leave a review and try to help. Sincerely~ a random human
If I do 4 vs 4 planes it crashes but yesterday it worked whith 8 v 8 so that’s why 4 stars never mind I figured it out 5 stars
Once you get used to the controls you can actually fell like fliying a plane! If you pull to hard up the aircraft will shake which is is impressively accurate. The only problem is there’s no tutorial which is a little bit hard to learn without and there should be more missions but sense I know how long it takes to make a game is understandable.
Sorry if I’m bombarding you with reviews but nice job on the Stuka. I get the chills and goosebumps when I hear the siren starting up.
Dear creator:sorry for the rude review,but I still don’t like your game at all.
It is good but I wish for more planes and maybe even more missions and best maybe like a campaign multiplayer that would make the experience of this game But also, there are bugs like I will create my own mission put multiple aircraft like 10 Bf 109s and the game will lag out but overall a great game. I definitely recommend.
I love this game and I have not found a quality mobile air combat game that comes close to this. There are a few things I am going to suggest, but please dont take it the wrong way. Firstly, when I wan to execute a bombing run, how do I get the other bombers to follow my lead? Then the lead bomber (me) drops the load, the others in formation don’t follow suit. Secondly, I have a hard time knowing when i’ll hit the ground due to the fact that it’s just green when I get far from the map. I know there’s an altitude display but the hilly terrain on the map varies a lot. I recommend trees or bushes. Thirdly, PLEASE MAKE THE SHIPS SINKABLE. Finally, when bombs are dropped in the water, can you make it so that they splash into the water, then they explode. That’s all the major things I wanted to address. The smaller things are less needed, but will make the game feel more polished. Firstly, the way the barrage balloons just turn black then fall is kind of underwhelming. Also, it’s kind of weird how the cable just disappears. ALSO, when a plane DOES strike it and crashes, the balloon should be affected since they are a one-time use. The way “Warplanes: WW2 Dogfight” does their balloons is really cool. The ballon slowly catches fire and falls to the ground. If you did this, maybe add a falling cable as well and make the balloons tilt and deflate. Secondly, there are no free allied bomber planes. Thirdly, anti-air ground units would be appreciated in the mission creator, as they don’t seem to work there. Sky on fire second note Again, this game is awesome and has great potential. I just have a few suggestions which i missed in my first note: PARACHUTE BUG when I am shooting my pistol out of my parachute from a bomber plane’s gunner, there is a limited space I can shoot. I can’t turn Hans a full 180 degrees, but rather 90 depending on where the turret was facing when he parachuted out. BOMBER BUG I dont know if I’m doing this wrong but I probably am because O’ve seen others do it, but when The leader of a squadron of bombers drops their load, shouldn’t the others? I don’t know how to make this work so if you know please tell me. RANGE BUG Sometimes the AI doesn’t attack when enemies are still alive, now I know this might be for realism because the enemies that are ignored are usually moles away, but could you male it so that when an AI senses an enemy in range, the range for targeting and engagement is infinite or at least much larger. Note: Some AI ignore
野马战斗机 飞行不稳
Controls are so hard to manage, please make a tutorial instead of making us learn to land ourselves.