Controller support
Please add controller support
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Der Preis von SNKRX beträgt 2.99.
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Please add controller support
Best rebound game. Doesn’t pull its punches
WE NEED A SEQUEL WITH A LOT MORE. THIS GAME COUKD BE AS BIG AS VAMPIRE SURVIVORS IF YOU ACTUALLY ADDED CONTENT.
Why does the snake size stop at 12 units (stops increasing after ng+5)
**update** So, after buying this at launch…. I’ve played and played and played this one. I’m still only at level NG+5, but still…. Still have a hard time putting this one down some days. Very few games on the AppStore have staying power. For me, this is definitely one of them. OG “review”:: There haven’t been too many ‘instant winners’ in my 11 or so years of iOS gaming, but THIS easily qualifies. Yes, the RNG setup can totally wreck your game. Yes, there are ways to minimize the chance of that happening. No, the RNG doesn’t make this game unfair. If anything, it kind of feels like Dead Cells in that regard. The different layouts you can wind up putting together can sometimes surprise you. And even when you feel you’ve got a build that is CRAZY overpowered, the game can still ro-sham-bo you in a heartbeat. I made it to level 91... was killing elites BEFORE the first wave of enemies could even spawn.... Then I made a mistake. And the game took advantage of that... and put me back in my place. To the dev: this is a MASTERPIECE! I have no doubt that scores of DLC modes could be done... dunno if you have plans to, but count me in for an insta-purchase if you ever do. If not... that’s cool too, as simple as this game is, it’s got quite a bit of meat on its bones. Thank you so much for porting it over to the iOS!!! Easy contender for GOTY.
I originally bought this game on steam some time ago and played it pretty heavily for some time. Enjoyed it so much I bought it for IOS and love playing it when I have time. Recently I noticed that when I close the game but leave it in the background it will freeze upon opening again. This requires me to close and open the game again. Couple things in game I noticed are the ouroboros items don’t seem to work whenever I pick them. The noticeable one is the projectile one as nothing ever shoots while spinning. Other than some small performance issues and minor graphical bugs the game runs great and the gameplay can be very addicting.
Vampire Survivors before Vampire Survivors, but deeper! How is everyone not playing this? I had to delete it to not play it constantly ;)
I love this game and would love it if you added controller support
This was a fun little game. It has a novel play style. The closest thing it reminds me of is this old gameboy shoot’em up, or maybe Colloaitron. It’s sort of a puzzle to find a good arrangement. I will say, the first time I beat level 25, I got to level 95. It does seem like some strategies are drastically better than others. That’s fine, of course, but I would hope there were at least a few distinct arrangements that are solid, and I’d be curious to know if anybody has a good strategy that does not involve the volcano. But it is certainly more original that most games you see, and provided a fun and interesting game experience. Suggestions: 1) fix bugs. There is a bug with a stuck text menu. I think it happens when you click on one of your owned allies, and then click on one from the shop. Then you get two, and the ally one never disappears until you click on another ally. 2) Maybe some progression. I like a bit or RPG in my games, and if I lose, I’d like to get something for my troubles. Maybe unlock towers or something, upgrade your starting money.. I don’t know, but it’s be nice to unlock some permanent buffs. A world map wouldn’t be bad either or a series of levels. Not a big deal though. 3) The way you level up what the shop provides is sort of clunky. You max it out pretty easily, with not much money, and then it makes it really hard to get one of the earlier allies. Not sure what would be better here, but maybe just make different cost refresh buttons that refill the shop with different tier allies. 4) The graphics are hard to read sometimes, especially in end game. Too much of the strategy is not being where the “X” is, and too much of that challenge is seeing the “X” under all of the particle effects. Especially the volcano. 5) I’d like a stats summary. The buffs all seem to stack, which is cool, but it takes some detective work to figure out exactly what you’ve got. You can have 3-4 separate enhancements improving a tower at once, and there’s no way to see the cumulative effect. A standard rpg 45(+15) sort of notation to see the base and augmented values would be cool. Overall, it was a nice little surprise, and while pretty short, certainly worth the buck or two I paid. Looking forward to the update/sequel.
I would like to suggest updating the wording on the achievements because I originally thought that each of the class achievements meant complete a run with only that class, but it actually meant complete a run with that class passive fully maxed out, I would suggest updating the achievement description to fit this, and I know that you didn’t create the game yourselves but you did port the game while also keeping it as close to the og as possible, and that’s why I like companies like you, you port games that are on other platforms onto mobile, it really helps when a lot of companies on the App Store are just creating a lot of VERY SIMPLE GAMES (hate them a ton) and I understand that they are just to play when bored, but they are so full of ads it gets annoying after a while, but companies like you just keep the core game as intact as possible instead of creating a cheap copy of it, I hope companies like you continue to exist to port gems of games that could be an absolute gem of a mobile game to allow people like me know that I shouldn’t resort to using only consoles or computers, thank you, so much.
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