Love this nostalgic game
I do love this game and think the way it is textured is great but i wish u could walk around bases on ground and it wiuld be grwat if there was muktiplayer tho but otherwise 5stars
Ja, Space Agency 2138 ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
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Space Agency 2138 ist kostenlos.
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4.15 von 5
26 Bewertungen in Vereinigtes Königreich
I do love this game and think the way it is textured is great but i wish u could walk around bases on ground and it wiuld be grwat if there was muktiplayer tho but otherwise 5stars
Great game however every-time i try to re enter a planet i explode and every time i try to land it crashes.
builder not wanting to build cosmo 1 in creative mode love the game can’t wait for more 👍🏻❤️
Bought this because I liked the first game and it got good reviews they must all be fake however because the first tutorial does not progress once you have selected a plinth in the warehouse so I have no idea how to play
The game is great, I have been enjoying it a lot. I want to tell you about a bug, though. For some reason, on mission 20, the game doesn’t recognise when the Jericho is docked to Eden. Even when it is clearly docked and I can travel between the two craft, the game refuses to acknowledge the completion of the mission. I hope this bug will be fixed soon. Also, good job. The dead crew members really creeped me out.
“What are you doing Cooper....?” “Docking.” Firstly, this game is awesome and a clear sequel to the original SA which was and still is, an enjoyable game to play. For a couple of quid this has proven to be one of my better purchases off the App Store. Pros *Cool interplanetary travel in 3D and mining for resources to build spaceships/consumables. *Navigation interface has an autopilot setting as does lift off (optional) and re entry (auto only). *First person interaction in spacecraft is quite novel. Things that could be improved *Tutorial v basic, I still don’t know what some things do or how they work *No undo button for accidentally demolishing/building *Navigating around bases uses the same co trio type interface as in spaceships - why the two finger scroll most games use wouldn’t suffice here I don’t know. *Planetary bodies are always visible as large objects which detracts from the feel of travelling vast distances. *Looks very blocky or minecraft-like which I don’t understand considering the original SA, if this is for compatibility on older devices I understand. *Not too sure what’s happened to gravity in this game - just passed v close to Luna going slowly and fully expected to be pulled into the moon or at least off trajectory like the old SA but nothing happened. Not too sure if this is to overcome programming a complicated 3D orbit - I’m a bit naive when it comes to programming so apologies if I’ve got that wrong! I find the tutorial is rather limited and doesn’t cover all the points in game so I will share my learning below. *If landing on another surface for the first time make sure you use a base builder. If it’s not a base builder make sure there’s a landing pad built there otherwise resupply modules etc will crash. *Make sure when you have travelled to said planet that you have travelled with the resources required to build everything you need to return and you have enough H2O, O2 and food for your crew. *When launching have as a bare minimum at least 1x pilot. Otherwise your craft will sit where the autopilot has been told to go and not be able to return without another launch to deliver said pilot/commander. *Make sure what you build is the right thing you meant to build - sounds obvious but there’s no undo option and you can lose a lot of resources this way. *Following the above point ‘Razing’ a building does not recycle or give you any resources back - hence be careful what you build! *Don’t EVA whilst moving and c
I really enjoy this game but the game has started crashing when I try to change planets
I bought the game expecting the usual space agency experience, but no. Now we have this weird “warehouse” system, and you have to mine for resources to build craft (I don’t really mind that tbh.) Anyway, there is no manual re-entry and launch, this new system where you can walk about is clunky and feels bad, there is a very limited part selection, most of which you have to spend 5 minutes doing all the warehouse rubbish until it’s finally available for use. I don’t think this game really captures the space agency vibe at all. Pros are: The game is now in full 3D! Yay! Graphics are noice. You can also move about in space craft freely and interact with systems, which I find is REALLY cool! You can hire different kinds of astronauts to pilot your ships, which is also very cool. Really, I think you should give this game a pass until it has fully finished development. Devs please bring back the old system like the older SA. Game has lots of potential and could become really good in the next coming months. Stay safe out there!
Although the lack of orbital mechanics, this game is always fun when you go to explore new places! I love how you can view inside your rockets and space stations, and I like the way you can interact with cargo on your rocket. The docking is harder then in the first space agency, but it’s really easy once you get the hang of it. I would recommend this to any beginner space explorers looking for a easy game to master. I also enjoy how you have to manage all of your colonies and space stations on other planets and in space. You always have to make sure your life support system on your rocket heading for RED is working, I also like how you have to feed your crew while heading on really long 30 minute missions, but if you get bored, you can always switch back to your home base. Overall 5 stars.
How do u use the secret coordinates because for me it says it would take soooo long to get there btw love the war games reference
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