Bring on Caves of Qud to IOS
Love sproggi. Can wait for the magnum opus to get the mobile treatment
Ja, Sproggiwood ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Sproggiwood-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Sproggiwood ist kostenlos.
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4.86 von 5
7 Bewertungen in Deutschland
Love sproggi. Can wait for the magnum opus to get the mobile treatment
Good game but it really needs to be updated for modern devices. Please give us full screen!
Once you reach Uppmas Point, the fun is behind you. Unstoppable random enemies streaming out of dimensional doors. All the skill and strategy is for nothing. Total bummer.
I’d highly suggest a confirmation box when starting a new game, when a save is present; lost all of my progress with one misclick.
That aside, wonderful game. Tough starting out but playing with bought power-ups in easier dungeons becomes enjoyable. Big grind factor, take it as you will. Characters only level in each dungeon and reset at each new one, so gear becomes key. You have to buy items in town once to permanently unlock - I made a mistake thinking they were unlocked in town gratis - so don't jump back into new dungeons without buying what you can!
This is not fun. I do not like that your skill levels restart. The archer needs different skills. All In all bad game. AND I WANT MY MONEY BACK!!! Oh and the add is better then the game.
The first 60% of this game is a beautifully stylistic roguelite RPG with an interesting set of classes and abilities, a strange but intriguing storyline, and a punishing but fair level of difficulty which requires you to make your moves very precisely. I loved it. Then the bizarro portals came. The last 40% of the game is an RNGfest where strategic planning goes out the window and you just have to pray to RNGesus that multiple portals don’t end up getting placed close together and drown you in an endless flood of bizarro enemies. You’re forced to restart levels over and over again until the procedural-generation finally doesn’t screw you, and then for a brief, wonderful moment you’re back to playing the game you loved. Then you move to the next floor and it’s another coin flip. I’d love to know how this quirky story ends, but it’s not worth wading through the RNG chaos of the last couple levels. The really baffling thing is that the first half of the game has spider nests, but the devs (intelligently) put restrictions on them to prevent them from completely flooding a floor with spiders. Then they threw out all those restrictions for the bizarro portals.
Despite being adapted from a pc version, Sproggiwood feels absolutely perfect on mobile. Never crashes, doesn't drain battery or run my phone hot, and is both charming and challenging. I've been playing for a week now and all I can say is that it's the best roguelike I've played. I love it
Started it on Savage per the suggestion of a review I read and I've had so much fun. Just the right amount of luck. I love the presentation too, funny and gorgeous to look at, something sorely missing from any other roguelike.
Garbage enemies, garbage loot system, garbage world building function. Can't believe I wasted 99 cents on this...
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