its preety good game
can you added to saving data
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4.96 von 5
23 Bewertungen in Indonesien
can you added to saving data
Wish the battle where better, like better graphics.
I’m producing more than enough food they just won’t eat, all the food techs are close to maxed. Both cafeteria are maxed level. It seems they either stand around do nothing and starve to death or they are doing there assigned task so much that they refuse to stop and eat. Starvation has become so bad that is almost impossible to keep population with searching for new survivors. It’s become very annoying and ridiculous. Request please refill empty workers that died, from available population unemployed automatically. Bad enough keep having to search for people die from starvation. The having to keep assign workers constantly Another thing I noticed since last patch, when building new building many times workers just stopped responding either filling up resources needed or just building itself for the initial build and unpragding.
Game desperately needs a build mode where you can pick up all buildings at once and put them where u want, like an edit mode. I constantly have to move one building at a time, it’s tedious. Also, let us move the radar and power station wherever we want, or at least the power station.
Games made for old phones, Cant even my own resources because its behind where my camera is.
The resources it says you earn per minute are very exaggerated. Improvements you get with in-game currency sometimes help and sometimes don’t. Base residents die even if you make a food surplus. Offline progress is a fraction of what it is when the game is open. I don’t know if it’s bugs or additional motivation to watch the numerous available ads that give you resources.
There comes a point where the game just kinda ends. And that arrives a lot shorter than i thought it would.
Let us be able to move the radio station and power station, please. This game will be a 5-star after it's a great game. It isn't enjoyable. Two buildings are in the middle of your base and can't be moved. (Also, if you can add a garrison for heroes at your front gate for a zombie invasion, that would be great!)
Fun, easy and simpler then most city builder games. Love this when I need to kill time!
Really enjoying the game but it needs to be polished badly. I constantly lose survivors at night because it doesn’t matter if they are diseased or starving and there is dishes made and empty beds at the clinic, at night they go to bed. Which means they die. In fact dying is a huge problem I can’t seem to shake. I have plenty of food and dishes ready to be eaten, yet I still lose survivors to starvation. It can be broad daylight and they just refuse to eat. I imagine it’s because they are doing something else, but to the point they die of starvation is just bad game code. If you assign a survivor to a defense building, well be prepared for them always to be sleep deprived and get negative debuffs from that. They know enough to eat but just assign a new survivor to a defense building wait a few days and watch as your sleep deprived number goes up by one. In fact the only ones having issues with sleep are the ones in my defensive buildings, because they don’t sleep. You could argue that I could swap them out, but with 10+ survivors in defense buildings and no way to assign specific survivors it’s not feasible. Construction also suffers, they always grab resources from the closest related production building. It doesn’t matter if the other one is full and the one they are grabbing from barely has enough to grab, they grab from the closest. When your production building is full, your workers assigned there idle. If you didn’t pay attention and didn’t know this it would be negatively effecting your income of resources pretty drastically. I also constantly lose survivors to attacks despite having plenty of purgers around base. At first I thought purgers were useless but then I watched as a zombie spawned directly on top of a survivor gathering resources and one shot him. Nothing you can do at that point.