Like Beamng, but without the soft-body physics
This game is surprisingly similar to the driving game Beamng, the graphics are bright and vivid, but simpler and more polygon-like, the scenes and maps also look a lot like Beamng, even the stuff you do in the game is similar. However, there is ONE major difference, and that is Beamng’s key feature: the car damage, or soft-body deformation, where is it? I know that this game is for physics and physics only, but I feel so bummed out that whenever I hit a wall, nothing happpens to my car. So here’s a request from one of your reveiwers, asking for damage to be added to the cars, that would be an extra juicy feature to this already particularly interesting game. Hope you read this soon and would be working on applying some sort of mesh deformation to the ‘tricky machines’ that you have developed; the mesh is already there, all that needs to be added is the deformation. Thanks!