It's getting there.
Love the free parks, giving challenges for skaters who want feee park is a W! Love the growth, love the freedom, love the battle like a real skateboarding. But i hope we can get these small little update for a while. Physics mode, does not make sense tbh, it's hard, does not compliment the character movements well, and I think instead of pushing it, why not remove it and just perfect the realistic mode. Realistic mode is fun but realistic mode only applies to pop, not gravity going down. I hope we can customize or tune the gravity on this game because it's kinda slow. How fast you swipe is how high you pop, kinda works, but not reliable, i hope we can also be able to actually limit our maximum pop regardless of how fast we swipe. Basically like a bar where we can customized the overall stats of a skater. Popping out off a tricks should not be the same height popping in. Same thing with manual outs, i hope the character animation still holds his hands balancing while popping out, instead of actually tucking in again like going in to a manual or popping an actual trick. Just a little knee bend will do not the full popping animation going out for manuals. Manuals. Still hard, i hope we can find a way not to really balance it by pressing the boards nose or tail down in a direction, because it's hard. Really hard, unless of course you use slowmotion which is probably the only way to hold it without struggling. I can hoooold manual in real life but it's much harder in this game. I hope we just had an option to just enable manuals automatically or manually with just a button, alongside with the rotation and slowmo button to make it easier, it'll depend for us to use it with a certain obstacles or not. 50-50's is still hard on ledges, unless you do the 5-0 thing then bring your front truck down. Pinch. Trucks tightness. Trucks store. Any front truck grind popping out nollie, kinda funny animations there with the character front foot flicking out instead of a backfoot. Character flick, still not that flicky for kickflips or heelflips, just maybe add a little bit more flick leg animation. Suski grind has a speed glitch. Smith grinds or feeble body animation kinda late. Impact animation. It's a fun game! Thank you true skate, for making me visualized my tricks here and apply it later in real life. ❤️🛹 #skateboarding