twofold inc.

A new kind of tile puzzle

Veröffentlicht von: webbfarbror

Beschreibung

From the creator of rymdkapsel comes a puzzler you've never seen before.
twofold inc. is a humble puzzle game with stunning looks and mesmerizing mechanics.
Scroll the playfield to unravel the tiles, then make a path to clear them away.
The minimalist visuals hide a depth that will keep challenging and surprising as you master it.
* Endless challenges
* Two game modes, Standard and Master
* A wonderful acoustic soundtrack
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Screenshots

twofold inc. Häufige Fragen

  • Ist twofold inc. kostenlos?

    Ja, twofold inc. ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.

  • Ist twofold inc. seriös?

    🤔 Die Qualität der twofold inc.-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.

    Danke für die Stimme

  • Wie viel kostet twofold inc.?

    twofold inc. ist kostenlos.

  • Wie hoch ist der Umsatz von twofold inc.?

    Um geschätzte Einnahmen der twofold inc.-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung

4.14 von 5

21 Bewertungen in Kanada

5 star
12
4 star
4
3 star
2
2 star
2
1 star
1
Bewertungsverlauf

twofold inc. Bewertungen

There’s nowhere to go & no help screen

sgw555 on

Kanada

I like this game as a casual time-waster, but it feels aimless: You have to dig into the leaderboard to find your high score, there are no new levels to work towards, no new graphics as you get to higher levels, etc. But the biggest gap is the lack of a rules/FAQ/help section outside of the initial tutorial. I’ve played 100 rounds now and still have no idea what the buffer things at the bottom are. I don’t know how they get filled up, I don’t know what they’re counting, and I don’t know what they’re used for. It’s a shame because this would be a fantastic game if there were levels, an explanation of the rules, and some kind of visual progression.

Avoid this, Dev already got his money and left.

achin on

Kanada

No matter how good you are at eliminating tiles, The game will screw you over with an excess number of blue tiles you don't need. Yet, you can't rid of unless you move resulting in game loss because you ran out of allowed turns.

Fundamental design flaw makes the game trivial and non skill based

WhyDoINeedAUniqueNameToReview on

Kanada

You lose the game when there is a request asking for a color that is literally not enough on the entire board. Because it is probably the fewest color during the entire course of the game, you were unlikely to have been able to accumulate it at the bottom bonus area. So when you lose your game, you don’t feel like you could have done anything differently to come back. You lose when the color generation randomness decides you to lose. This is a beautiful game, well made sound affects and animations, but just after a dozen games and you figured out it’s basically an elaborated wheel of fortune. Your actions don’t really matter, you are gonna lose on that fewest color, there is nothing you can do. Suggestion: when you over match one color, accumulate bonus for every other color. This way there is actually a choice: should I try to complete the critical color directly? Or make a big sweep of the abundant color in order to use bonus point for my critical color? Also, don’t generate request that is literally uncompletable given the number of colors on board. For compensation you probably should reduce health point to 2+1 and non regenerable, otherwise it’s just so softcore and cheesy, it doesn’t help you win the game in the long run anyways. Also an example of how game mechanisms completes each other instead of working against each other, try “SPL-T”, very simple design, but you always feel like you could have done differently to win more.

Frustrating

Pacolaro on

Kanada

The "editor's pick" review tricked me into buying this app. But the editor probably didn't play this game more than a minute, because after a couple of rounds you invariably end up with mostly blue tiles and you can't do anything with that. I never managed to survive more than a few minutes because of a flaw in the rule generation algorithm. Very frustrating game. I deleted it.

Worked Great at First...

entogeek on

Kanada

But now when I get a valid string of tiles aligned, the count resets itself and I can't clear that string. Four tiles should equal 16 points but after swiping onto the third tile the count reverts to two. This is happening all the time now.

Kind of fun, not worth the cost

Stu222 on

Kanada

This game would actually be kind of fun, if it weren't for its horrible RNG. Sometimes by the third round, I mostly have blue tiles - there have been a few time where even on he first round I've had mostly 16 points or higher to get in each color, etc. I understand it will get harder per round, but when the RNG mostly gives blue (why blue, by the way? I rarely see yellow or white) it just becomes no fun. I'd happily take my money back if I could. Long story short... $5.49 is a hefty price for this game. Could have way more potential though if this was fixed.

Fun time user-upper

Meretone on

Kanada

Enjoyable game, with cute sound effects and animations. My only complaint is it doesn't use the screen real estate very well and could use a landscape mode.

Hijacks Audio

SheldonColes on

Kanada

I want to play it. I don't care about sound effects and music. Stop hijacking the audio and it would be worthy of more stars. I didn't even play it.

Great but one big flaw

phil_greg on

Kanada

Awesome game with great visual design. However, you can't listen to your music while playing, which is why I rate it 3. I barely play it because of that.

One of the best games I have ever played.

BetterCallSault on

Kanada

Twofold Inc. is a sleek, innovative, and swift game. It all comes together to create an experience unlike no other. I highly recommend this game, you will not be disappointed.

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twofold inc. Installationen

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