Lua IDE & Learn Lua

Guidance through chat

Veröffentlicht von: Unreal Engine

Beschreibung

Virtual production-ready cinematography in real time from your iPad or iPhone -- Unreal VCAM for Unreal Engine.
Translate traditional filmmaking concepts like camera lensing, framing, and movement into Unreal Engine’s digital realm. Record realistic camera takes that can be further fine-tuned in editor to create elegant final compositions when assembled in Unreal Engine’s Sequencer. Review early set environments through the lens, previs shot cameras before a shoot, capture real takes during principal photography, create a new shot in post, or all of the above.
Camera movement via ARKit:
• Stream out the positional and rotational data live to an Unreal Engine instance via Live Link over a network.
• Drive the 3D camera within the real time environment.
• Record the camera data via Take Recorder for use in Sequencer.
Stream the camera view live from Unreal Engine:
• Visualize the shot on the iPad or iPhone with accurate depth of field.
• Modify camera parameters such as lens focus, iris, and zoom with immediate feedback.
• Review previously recorded takes and store bookmarks to interesting locations within the world.
Timecode support for multi-device synchronization:
•Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
Ausblenden Mehr anzeigen...

Screenshots

Lua IDE & Learn Lua Häufige Fragen

  • Ist Lua IDE & Learn Lua kostenlos?

    Ja, Lua IDE & Learn Lua ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.

  • Ist Lua IDE & Learn Lua seriös?

    ⚠️ Die Lua IDE & Learn Lua-App hat schlechte Bewertungen und negatives Feedback. Die Nutzer scheinen mit der Leistung oder den Funktionen unzufrieden zu sein.

    Danke für die Stimme

  • Wie viel kostet Lua IDE & Learn Lua?

    Lua IDE & Learn Lua ist kostenlos.

  • Wie hoch ist der Umsatz von Lua IDE & Learn Lua?

    Um geschätzte Einnahmen der Lua IDE & Learn Lua-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.

Benutzerbewertung

3 von 5

22 Bewertungen in Vereinigte Staaten

5 star
10
4 star
1
3 star
0
2 star
1
1 star
10
Bewertungsverlauf

Lua IDE & Learn Lua Bewertungen

no connection

jetson737364 on

Vereinigte Staaten

no matter what i do it won’t connect. i put in the stuff it doesn’t work, i have perfect internet it doesn’t work, i re enter the stuff it doesn’t connect. i hate the app. >:(

Broken

DemeterZephyr on

Vereinigte Staaten

Unfortunately, most of the documentation is useless, go through step by step but its still doesn’t work. Keep betting a bad response from server error which makes no sense at all. Considering that the old UnRemote 2 app still connects and the iPad can track. This app used to work with the remote session but now all you get is picture, it doesn’t actually track motion anymore. Only working method I’ve seen in 5.1 is to start with UnRemote 2 to get tracking data, then connect with pixel streaming or remote session to get picture, 2 apps for the one task. I understand it’s difficult to make such functionality seamless but it seems it only works 20% of the time for most people :/

UE5 can’t use¿

hellotoday1121 on

Vereinigte Staaten

UE5 Can’t Use

Still not working

Adgabrie on

Vereinigte Staaten

Fix this. And please make some documentation.

Here’s how it works

THATRYANMANNING on

Vereinigte Staaten

Follow these steps closely. 1. In your Unreal Scene (4.26 or Higher; 4.27 recommended), make sure you’ve setup your Static Endpoints under “Project Settings” -> “UDP Messaging”. You should have the IP of your PC as well as the IP of your iOS device. They need to be on the same subnet to work properly! 2. Add a VirtualCamera2 Actor to your scene. 3. In the VirtualCamera2Actor properties, select the VCAM (Inhereited) from the components tree. 4. Under “Virtual Camera” check “Enabled” 5. In the “Output Providers” rollout, under “0” -> “Output”; Check the “Is Active” toggle 6. On your iPad/iPhone launch the Live Link VCAM app BUT DO NOT CLICK CONNECT! (When the app is open it sends a signal to your PC waiting to connect) 7. In UE, in the Live Link window, click “+ Source”. Your iOS device should show up now as a VCAM source. (NOTE: If you hit connect on your iPad before this step, you didn’t read #6 carefully enough.) 8. At this point you should: VCAM and Is Active Enabled, your iOS device active in your LiveLink Window, your iPad app still on the Home Screen (magenta with Connect Button). 9. Hit Connect 10. Lastly, under the VCAM Properties there is a “Live Link Subject” drop-down. Select your iOS device from this drop down and everything should start talking to each other; VCAM UI showing on both Project and iOS device as well as telemetry data. Hope this helps!

连接不上

shuyang_fcic on

China

试了各种方法,虚幻社区也一直在反应这个问题,我看都没有很好解决的,希望尽快修整一下

连接不上

lumiphone on

China

莫名其妙的,试了很多次,IP和网络也没问题

不是多点触控呢

Houdini魔术师 on

China

remote不好用,用这个软件,可惜不是多点触控,单点触控不好测试游戏

连接不上

ykz98 on

China

为什么一直连接不上呢

一直连接不上

zxac111 on

China

配置都是正确的教程看烂了 就是连不上

Store-Rankings

Ranking-Verlauf
App-Ranking-Verlauf noch nicht verfügbar
Kategorien-Rankings
Diagramm
Kategorie
Rang
Top Kostenlos
201
Top Kostenlos
226
Top Kostenlos
295
Top Kostenlos
315
Top Kostenlos
331

Schlüsselwörter

Lua IDE & Learn Lua Konkurrenten

Unreal VCam Installationen

Letzte 30 Tage

Unreal VCam Umsatz

Letzte 30 Tage

Lua IDE & Learn Lua Einnahmen und Downloads

Gewinnen Sie wertvolle Einblicke in die Leistung von Unreal VCam mit unserer Analytik.
Melden Sie sich jetzt an, um Zugriff auf Downloads, Einnahmen und mehr zu erhalten.
This page includes copyrighted content from third parties, shared solely for commentary and research in accordance with fair use under applicable copyright laws. All trademarks, including product, service, and company names or logos, remain the property of their respective owners. Their use here falls under nominative fair use as outlined by trademark laws and does not suggest any affiliation with or endorsement by the trademark holders.