Great!
One of my new favorite dungeon crawlers, and I’m so glad that this is one of these amazing games where you can buy the full version once and don‘t have to have a subscription- thanks guys! ♥️
Ja, Void Tyrant ist kostenlos herunterzuladen, enthält jedoch In-App-Käufe oder Abonnements.
🤔 Die Qualität der Void Tyrant-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Void Tyrant bietet mehrere In-App-Käufe/Abonnements, der durchschnittliche In-App-Preis beträgt €2.70.
Um geschätzte Einnahmen der Void Tyrant-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
4.93 von 5
14 Bewertungen in Österreich
One of my new favorite dungeon crawlers, and I’m so glad that this is one of these amazing games where you can buy the full version once and don‘t have to have a subscription- thanks guys! ♥️
Doesn’t matter what items you have , good or bad you’ll run into an enemy and lose everything bc somehow they have counter to everything…. Don’t install
This game has a quirky character and a simple style it is very easy to pick up. It took a little while to understand some of the mechanics and i encourage people to risk a run to try new things. each run will slowly build up enough rewards to make it easier and more interesting to go back to again and again
This game is an absolute blast, works offline, and has the best ad implementation I’ve seen in a long time. Ads are opt-in, and unnecessary to finish the game. You’re not locked behind any energy system, meaning the game actually lets you play ad much as you want. Come play this game, it’s better than most on this app store.
FWIW I really liked this game when I first started playing, I immediately bought all three spirits and I rarely feel it’s worth spending money on apps. Over time I’ve found this game can be needlessly frustrating, but with a few small tweaks it could be more functional and more fun. 1: when the player is presented with new gear and the opportunity to compare it to extant gear, allow the player to tap the cards’ icons to learn what they do, as you can do in other equipment screens. There are already select buttons below the cards, those are sufficient without making the cards themselves also instant select buttons. 2: Make it clear in text that Shadow Clone Prism doesn’t stack. Same with Amass Anger. It’s unintuitive that these don’t stack, maybe even just fix the fact that they don’t? 3: Speaking of Shadow Clone Prism, it’s unfair how many cards it doesn’t properly apply to so it’s just wasted, like the one that doubles XP from winning the battle. The game doesn’t inform about, or address this, you just find out the hard way over and over… 4: When the player is stunned, they “can’t play any cards.” Fine. But why can’t the player discard while stunned?? Unintuitive. 5: “Traditionalist” enemies don’t like the use of flux cards, right? So why does that mean they’ll happily use loads of them while preventing the player from using them? That’s not a traditionalist, that’s a hypocrite. 6: the player can’t play any hand cards once they’re standing, so why can enemies? I implore you to remove this mechanic or balance it. There’s inherently no counterplay and tbh it just feels cheap and like you’re cheating the player when it happens. Thanks!
Great time, love the roguelite elements, far deeper combat than youd expect from the elevator pitch
This is a fun strategy game. If you like games with a challenge that aren’t overly complicated , numbers, cards, space themes, and a dash of humor with your gaming than than don’t miss this one!
This game can be needlessly frustrating, but with a few small tweaks it could be more functional and more fun. 1: when the player is presented with new gear and the opportunity to compare it to extant gear, allow the player to tap the cards’ icons to learn what they do, as you can do in other equipment screens. There are already select buttons below the cards, those are sufficient without making the cards themselves also instant select buttons. 2: Make it clear in text that the card that doubles the effect of the next card played doesn’t stack. Same with Amass Anger. It’s unintuitive that these don’t stack, maybe even just fix the fact that they don’t? 3: decide whether or not an entity can play a card after they Stand and make that consistent, because it isn’t, and it’s infuriatingly unfair being fully unable to predict which enemies will screw the player AFTER it’s Standing & you’ve got a perfect 12. In fact, I implore you to remove this mechanic from all enemies. There’s inherently no counterplay and tbh it just feels cheap and like you’re cheating the player when it happens. Thanks!
For one it feels like the game is just always stacked against you and the bosses especially just seem to have unbeatable luck and draw 4 6’s in a row and I just lose. There’s no counter play to that. I really like the idea of this game but there’s just so much wrong. When comparing two weapons I am unable to view them and see what specific effects do, like entangle. I was given an option and I was what’s that do and I tapped on it and it just gave me the card. Wish I could like it. But I can’t.
Once I got the hang of it, it got fun kinda like playing 21