Weird Worlds: Return to Infinite Space is a hybrid roguelike game of space adventure and starship combat set within an unexplored region of the galaxy known as the Purple Void. Each game session presents an instant, randomly generated "space opera" that plays to its conclusion in one sitting.
Captain your own starship and head out into deep space. Explore exotic suns and discover strange planets. Avoid nebulas and dangerous black holes. Encounter alien enemies- and allies. Command starship battles, blow up stuff and collect booty, then return to your homeworld and fortune and glory!
Features
Randomly generated animated star maps
Dozens of unique starships
Tons of artifacts, lifeforms, weapons and ship systems
A bizarre collection of alien races, each with different starship types and weapons
Random events and special, rare quests
Turn-based space exploration and real time combat
Brisk and quick to replay so permadeath is fun!
Tutorial mode
A combat simulator with access to ALL ships in the game
Award-winning spaced-out music and sound effects
"The coolest trip across the galaxy ... a sure-fire hit that should be in every gamer's library."
- Russell Carroll, Game Tunnel
"This is what independent gaming is all about."
- Cory Banks, Gamers With Jobs
"This game blew me away, and minutes turned into hours as I kept telling myself, alright, that one didn't count. Just one more round..."
- Kit Pierce, MacGamer
"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here."
- Ming the Merciless, Planet Mongo
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Screenshots
Weird Worlds Häufige Fragen
Ist Weird Worlds kostenlos?
Weird Worlds ist nicht kostenlos (es kostet 199.99), enthält jedoch keine In-App-Käufe oder Abonnements.
Ist Weird Worlds seriös?
Nicht genügend Bewertungen, um eine zuverlässige Einschätzung vorzunehmen. Die App benötigt mehr Nutzerfeedback.
Danke für die Stimme
Wie viel kostet Weird Worlds?
Der Preis von Weird Worlds beträgt 199.99.
Wie hoch ist der Umsatz von Weird Worlds?
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This game runs smoothly. It’s very impressive, actually. But don’t try to fight any hostile aliens. Unless you are lucky enough to find all the right equipment, any hostile aliens you encounter will blow you to bits.
And even if you can find the best weapons and the best shields, you still might be blown to bits. And that’s on the “Less” setting of Enemy Strength! I shudder to think what would happen on any higher setting.
Edit: This game easily could have been one of the best games on the App Store. But it’s so unbalanced it’s ridiculous. It’s like playing chess where you have one queen (if you’re lucky) and your opponent always has two or three queens.
Edit #2: I must unfortunately reduce my rating down to two stars. If more than two screens pop up at once (and it does happen), the game will freeze. Nothing I could do would unfreeze it. So the game in progress is lost.
No fun playing a game when a bug can pop up and erase everything you’ve accomplished so far.
I MUST like this game...
... because I had to buy it on iOS/Apple store twice. Once, in 2014, from ASTRAWARE, and then again a couple of days ago, from Simisen Interactive. I wonder who I'll get to buy it from next? Hey, Steam has it, and its sequel, Infinite Space III: Sea of Stars. I think I'll spend ANOTHER $10 there, on those.
It IS a pretty good game, though. Better, if you only had to buy it once.
Great game with only one flaw.
I’ve been enjoying playing this since my university days back on PC and it’s always been a fun, roguelike game to quickly pass the time (typical round for me is 10 min or less).
My one complaint and request to the devs is to please either fix or remove the function to rename planets. Regardless of whether I am using my phone or tablet, the moment I accidentally tap anywhere near a planet it brings up the rename function and that causes the whole game to crash and exit.
It’s very frustrating especially when it’s further in the game and your near completion only for it to crash because you tapped on the screen to close to a planet, which on a smaller iPhone like a mini that I have, happens a lot.
Minus that one consistent fatal bug, the rest of the game is fantastic and this is such a good port that I enjoy it better then when it was on PC, great job 👍.
Too small on iPhone
A simple game, but fun nonetheless. Go to an unexplored planet, find an item, upgrade your ship, occasionally have a combat encounter, repeat. Sadly, one big issue keeps me from enjoying the game: on an iPhone, the text and buttons are MICROSCOPIC. So much so that it hurts my eyes. I’m sure it would work great on an iPad, but the iPhone version needs some major rescaling.
Excellent roguelike game!
I’ve been really enjoying this the last day or so; it’s addictive. I’d just like to echo the previous reviewer on the planet naming glitch. It wouldn’t be so bad if there was a save function of some kind, but when this glitch happens you lose that whole game. I know they’re just one-session games, but it can be very frustrating when you’re doing well and then just lose it all over a thing like that.
One other suggestion: The engine that teleports your ship to ANYWHERE in the sector is a bit unbalancing, especially since you can pick it up almost right away, or never at all. It wouldn’t hurt to put some limits on it, like only being able to teleport to worlds you’ve already visited. An unexplored world would require a journey at 10x light speed, or something like that.
That’s all, but in general I’m very much enjoying this and thanks for listening 🙏
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