No more moves, reshuffling
Kudos for the respectable monetization and ethical lack of ads. However, the game seems like it's designed to be as unsatisfying as possible. There aren't really any effects, and the 6 colors shoved into tiny levels filled with some variation of "match next to this space X times before you can use it" elements makes for a match 3 that is constantly presenting you with one or zero possible moves. The latter can be infuriating, because the auto-shuffle doesn't kick in until you've had a moment to start scanning for matches that don't even exist: others shuffle instantly. When it's shuffling multiple times per level, this can be very annoying. The theme of "no theme at all" is boring and makes it difficult to tell which of several similar mechanics is in the level, but at least it's not another nauseating take on being a remodeler, stylist, or pastry chef. Still, the drip feed of mechanics and the huge amount of custom levels make up for the "normal" levels usually leading to some infuriating situation where you spend 10 turns making the only possible move, which doesn't get you any closer to completing the level goal. It's a nice game if you ignore the built-in levels and hypnotize yourself into hallucinating your own juicy particle effects and animations.