Great game for kids and adults!
Thanks for updating the game every so often, Owen loves playing your game. Great work!
Ja, Wildwood ist komplett kostenlos und enthält keine In-App-Käufe oder Abonnements.
🤔 Die Qualität der Wildwood-App ist gemischt. Einige Nutzer sind zufrieden, während andere Probleme melden. Ziehen Sie in Betracht, einzelne Bewertungen für mehr Kontext zu lesen.
Wildwood ist kostenlos.
Um geschätzte Einnahmen der Wildwood-App und weitere AppStore-Einblicke zu erhalten, können Sie sich bei der AppTail Mobile Analytics Platform anmelden.
Thanks for updating the game every so often, Owen loves playing your game. Great work!
updated review: played the game again after the new update. suggestions: 1) change the lantern button into a joystick button similar to the movement joystick. that way, players can run and attack the ghosts. to prevent this from being overpowered, limit the turn speed of the lantern joystick. 2) movement joystick activates when you tap the left half of the screen, lantern joystick activates on the right half of the screen. 3) i'm not sure whether there is a day/night cycle, but it could be nice if there were. maybe other mythical/mystical creatures that are day-friendly, and night-friendly creatures other than ghosts. that way you can get some ability and content diversity. to give players somethin' to attach to. 4) i have a ton of ideas about where you could take the game, and potentially the franchise. let me know if any of that resonates with you, maybe we could work somethin' out! developer followed up, proactive devs are the best! old review: very fun game. i only played one round, and found myself enjoying it thoroughly. my main problem is that the joystick control doesn't always work. it can get sticky and cause you to get hit.
Game joystick does not respond well enough to make it far. Seriously 80% of the time it does not move on first attempt. Fast ghost just kill you. If they can fix that looks fun.
This is most definitely an underrated gem that needs more attention as I see so much potential for this game. I hope to see more updates and events soon!
Before I start, I understand this is your first game, kudos, that’s an amazing achievement and should not be taken away! You have the foundation of a promising game, it just needs a lot more content. On the plus side, it’s simple enough that anyone can play it, it’s pretty to look at and you have a good premise. On the other hand, there’s no depth, customization and after you play one wave, you quickly realize there’s nothing else to do. There’s no point or endgame to the game and no reason to keep going out wave after wave. Ecto accumulates too slowly and the only thing you can buy are potions which are one-off. The ecto spawning point next to the pot should be based on how well you did the previous game, or how long you’ve been away, instead it’s just one ecto each time. Might as well not be there. There’s only one location and it’s a small map. You could introduce a free-roaming stage or world map with a progression of levels or visit other graveyards, and help them out against a pandemic of ghosts. Introduce a little story and mythology. Immediate suggestion: this game needs an in-game leveling up system like every Roguelike game ever made. You should gain exp when you defeat enemies and when you level up, you can power up your character or lantern. Speed boost, Def, HP, Atk power. Lantern can increase in strength, duration, width of its arc, length of its arc. Flame light, ice light, knockback, arc lightning with bouncing between enemies, slowing enemies. Explosions. The possibilities are endless and seems like such an elementary aspect to a game like this, frankly I’m surprised it wasn’t part of the initial design. Ditch the potion system and one-off brews and create this system ASAP. Also, you can introduce currency or repurpose the ecto drops. Instead of potions, you should be able to buy armor, accessories and other gear to improve your character. Permanent stats, things like that. You can spend it on improvements to the hut or the grounds, traps, defenses, you can hire other characters/monsters/frogs to help you as mercenaries.The enemies get tougher in the waves, but the hero doesn’t so every game is super finite and there’s no point in ever playing more than a few times before getting quickly bored. Basically, go play Solomon’s Boneyard/Keep and get inspired. Like I said, you have something solid here, and should be praised for a first-time effort, but if you want to sustain it, it needs a whole lot more. I’m sorry for being so cr
Just a high score game, and gets old quick. Lost pretty quick the first few rounds. Then made it to 5k score and change pretty quick. Current high score is 80k. Could easily achieve with practice. Except there isn’t a pull to master the game. Potions are one-time use. You’re better off playing Solomon’s Graveyard - a 10 year old game. Significantly more depth, and controls aren’t as wooden.
A fun little game. You are a frog and go out into the graveyard to use your flashlight to make the ghosts disappear. The flashlight has stamina which goes down when you use it. Starts off easy yet gets more challenging. It’s great though I wish there was the following: a pause button (though when you click on Game Center it’s similar to pause), being able to change the sound settings, playing the game in vertical mode, and that there were more areas to unlock/ explore.
Such a great game!!
A great fun little game when you need a break from everything else!
“I’m taking the long way home, where everything’s overgrown.”