ALONE is a handcrafted, intense survival journey through space. Navigate caves, rip through rocky debris, dodge rocks and comets and test your endurance as you pursue ever higher scores in this ultra fast, procedural runner.
Ultra fast and intense gameplay
Split second twitch sensitive analogue control
Hours of action filled gameplay across three unlockable difficulty levels
Two awesome bonus modes
Spectacular sound track
Integrated Game Centre friend scores
No In App Purchases
Based around a one night game jam, ALONE was lovingly created over a short 8 month period by Laser Dog’s Rob Allison and Simon Renshaw. Curious players may discover the original game jam prototype for themselves as an easter egg, hidden away in the main game.
ALONE is a universal game app, compatible with most iPhone and iPad models, including: 4, 4S, 5 and iPad, iPad mini
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ALONE... Частые Вопросы
Приложение ALONE... бесплатное?
Да, ALONE... полностью бесплатное и не содержит встроенных покупок или подписок.
Является ли ALONE... фейковым или мошенническим?
✅ Приложение ALONE... кажется качественным и надежным. Пользователи очень довольны.
Thank you, Laser Dog. I’ve gotten my mileage out of this game ten times over, and now have my little brothers playing it on their devices.
A game that doesn’t beg, pander for or demand my time, or more importantly, my money, is hard to come by these days… And for that very reason I feel no shame in spending hours playing this game sometimes.
Dying in this game doesn’t frustrate me, which is crazy. It’s extremely difficult but not unfair, there’s no gimmick or artificial handicap here - just raw reflexes and focus. After having this game since its release, I finally cleared my first level today - 11,400 meters. Seeing the credits roll instead of a ‘start over’ screen gave me chills. Such a great feeling!
The music, sound effects, and simplicity of design are utter perfection. This is what Mobile Games should all have been. It’s a work of art.
Alone is fantastic and it would be awesome if you added controller support!
I love this game and have been playing it for years now. I would love to use it with my backbone controller and would love for you guys to add controller support.
Rip-roaring fun
Hard to stop with just one. The beautification of simple joy.
Bad controls!
😩
On my toilet in 2021
I'm sitting here doing my duty, playing this game in 2021, thinking how many "runner" games are similar in concept but haven't held my attention over the years. The atmosphere, visual style, music, simple mechanics, help to make this game a gem that will never be deleted off my phone. I'd love to see a sequel or something to expand on what this game does.
Things that keep me from playing more often:
- no controller support. Sad.
- music implementation is basic: I'd love to see a dynamic music system that ramps down when you die, and gets more intense as you progress further. Not saying write new music, but using the current musical tracks to shape the experience more for each run. Currently, after three or four runs with the music trucking along indifferent to your gameplay it starts to get annoying imo. Starting a new run with the music pumping at full hype, after dying from almost beating your high score, feels a little like the game is poking fun at your losses, and personally takes the wind outta my sails, and quickly kills my excitement to continue. Currently nothing beats the excitement of your very first run, in part, because the music naturally is synched to intensifying gameplay.
- one additional mechanic. Maybe adding cool down weapons like cluster missiles on the right thumb as you progress deeper, to help take out asteroids.
- some kinds upgrade ship system. Maybe menu screen has a hanger bay, allowing for different ships and/or upgrade abilities.
Having said that, this game really is a beautiful gem. Thanks to the devs for such a simple yet amazing game, providing years of fun on my phone.
Fun but...
Fun game but I wish the progression were more thematic and/or varied (the Dark level is really cool but hardly anyone has unlocked it).
For example:
Have a few different background types which change as you progress further and then vary the hazard types based on the backgrounds. You don’t need any new art besides background images.
- The environment starts off inside a giant, damaged spaceship.
- At 2000m you escape the ship and are in the middle of a battle having to dodge projectiles (lots of the “comet” hazard.
- At 4000m you leave the battle and enter an asteroid belt having to dodge giant rocks.
- At 6000m you enter a narrow tunnel through a giant asteroid.
- At 8000m you enter a dark section of the asteroid (basically The Void difficulty level which is really unique but only ~300 people have gotten to experience it in the current game).
- At 10000m???
It would add to the replay value having that mystery of what else might be out there if you can make it a little further in your next run. Right now it just gets repetitive because you know that you arent going to see much variety except different color backgrounds and a few more obstacles.
Alternatively just keep things randomized as they are now but make a few different level types which are more varied. One level has more large rocks, another one has more projectile hazards, another has narrower caves, another has twistier caves, etc. And throw in some random modifiers like the Dark modifier. Just mix things up a bit.
Amazing phone game
Harkens back to the OG days of Canabalt, etc. Id like to see different ship options though. I’d love a ship with a little more weight to it.
Veteran level to start?
Just downloaded and it forces you to start on a hard level. Is there no way of changing this? Looking through the menu doesn’t offer any level changes and everything on the initial scroll screen is locked.
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